originally
Again, because applets officially don’t maintain the audio component
Requirements and limitations of audio components
- Click Play or pause
- Display the playback progress and total duration
- Display current audio status by icon change (pause/play/loading)
- Refresh component state when page audio is updated
- There is one and only one audio in the global playback state
- Automatically stop playing and destroy the audio instance when you leave the page
Material/attribute/method
Let’s get started ðŸ›
uni-app Vue
- Same preconstruction
DOM
structure
<view class="custom-audio">
<image v-if="audioSrc ! == undefined && audioSrc ! == null && audioSrc ! = = "" @click="playOrStopAudio" :src="audioImg" class="audio-btn" />
<text v-else @click="tips" class="audio-btn">No audio</text>
<text>{{ fmtSecond(currentTime) }}/{{ fmtSecond(duration) }}</text>
</view>
Copy the code
- Define the accepted components
props: {
audioSrc: {
type: String.default: ' '}},Copy the code
- define
CustomAudio
Component initialization related operations, and toinnerAudioContext
The callback adds some behavior (beforeTaro thatThe potholes we stepped on are directly in the code here)
import { formatSecondToHHmmss, afterAudioPlay, beforeAudioRecordOrPlay } from '.. /.. /lib/Utils'
const iconPaused = '.. /.. /static/images/icon_paused.png'
const iconPlaying = '.. /.. /static/images/icon_playing.png'
const iconStop = '.. /.. /static/images/icon_stop.png'
const iconLoading = '.. /.. /static/images/icon_loading.gif'
// ...
data() {
return {
audioCtx: null.// Audio context
duration: 0.// Total audio duration
currentTime: 0.// How long the audio is currently playing
audioImg: iconLoading, // The default state is loading}},watch: {
audioSrc: {
handler(newSrc, oldSrc) {
console.log('watch', newSrc, oldSrc)
this.audioImg = iconLoading
this.currentTime = 0
this.duration = 0
if (this.audioCtx === undefined) {
this.audioCtx = uni.createInnerAudioContext()
this.onTimeUpdate = this.audioCtx.onTimeUpdate
this.bindAuidoCallback(this.audioCtx)
} else {
this.audioCtx.src = newSrc
}
if (this.audioCtx.play) {
this.audioCtx.stop()
getApp().globalData.audioPlaying = false}}}},mounted() {
this.audioCtx = uni.createInnerAudioContext()
this.audioCtx.src = this.audioSrc
this.audioCtx.startTime = 0
this.bindAuidoCallback(this.audioCtx)
},
methods: {
bindAuidoCallback(ctx) {
ctx.onTimeUpdate((e) = > {
this.onTimeUpdate(e)
})
ctx.onCanplay((e) = > {
this.onCanplay(e)
})
ctx.onWaiting((e) = > {
this.onWaiting(e)
})
ctx.onPlay((e) = > {
this.onPlay(e)
})
ctx.onPause((e) = > {
this.onPause(e)
})
ctx.onEnded((e) = > {
this.onEnded(e)
})
ctx.onError((e) = > {
this.onError(e)
})
},
tips(){
uni.showToast({
title: 'Invalid audio source, please record first'.icon: 'none'})},playOrStopAudio() {
if (this.audioCtx === null) {
this.audioCtx = uni.createInnerAudioContext()
this.audioCtx.src = this.audioSrc
this.bindAuidoCallback(this.audioCtx)
}
if (this.audioCtx.paused) {
if (beforeAudioRecordOrPlay('play')) {
this.audioCtx.play()
this.audioImg = iconPlaying
}
} else {
this.audioCtx.pause()
afterAudioPlay()
this.audioImg = iconPaused
}
},
onTimeUpdate(e) {
console.log('onTimeUpdate'.this.audioCtx.duration, this.audioCtx.currentTime)
if (this.audioCtx.currentTime > 0 && this.audioCtx.currentTime <= 1) {
this.currentTime = 1
} else if (this.currentTime ! = =Math.floor(this.audioCtx.currentTime)) {
this.currentTime = Math.floor(this.audioCtx.currentTime)
}
const duration = Math.floor(this.audioCtx.duration)
if (this.duration ! == duration) {this.duration = duration
}
},
onCanplay(e) {
if (this.audioImg === iconLoading) {
this.audioImg = iconPaused
}
console.log('onCanplay', e)
},
onWaiting(e) {
if (this.audioImg ! == iconLoading) {this.audioImg = iconLoading
}
},
onPlay(e) {
console.log('onPlay', e, this.audioCtx.duration)
this.audioImg = iconPlaying
if (this.audioCtx.duration > 0 && this.audioCtx.duration <= 1) {
this.duration = 1
} else {
this.duration = Math.floor(this.audioCtx.duration)
}
},
onPause(e) {
console.log('onPause', e)
this.audioImg = iconPaused
},
onEnded(e) {
console.log('onEnded', e)
if (this.audioImg ! == iconPaused) {this.audioImg = iconPaused
}
afterAudioPlay()
},
onError(e) {
uni.showToast({
title: 'Audio load failed'.icon: 'none'
})
throw new Error(e.errMsg, e.errCode)
},
fmtSecond(sec) {
const { min, second } = formatSecondToHHmmss(sec)
return `${min}:${second}`}},Copy the code
The samescss
file
<style lang="scss" scoped>
.custom-audio {
border-radius: 8vw;
border: #CCC 1px solid;
background: #F3F6FC;
color: # 333;
display: flex;
flex-flow: row nowrap;
align-items: center;
justify-content: space-between;
padding: 2vw;
font-size: 14px;
.audio-btn {
width: 10vw;
height: 10vw;
white-space: nowrap;
display: flex;
align-items: center;
justify-content: center;
}
}
</style>
Copy the code
The last
You have what question to encounter or what suggestion can discuss with me yo ~