Use vue+ html2Canvas +exif-js github address online demo
The main function
- To upload pictures
- Perform operations on the picture: move, zoom in, zoom out
- Synthesis of posters
Specific functions:
To upload pictures
html:
<input type="file" value="" accept="image/*" @click="getPhoto" id="image-input">
Copy the code
js
getPhoto () {
var imageInput = document.querySelector('#image-input')
var that = this
imageInput.addEventListener('change'.function (e) {
reads = new FileReader()
reads.readAsDataURL(this.files[0])
reads.addEventListener('load'.function (e) {
that.imgUrl = this.result
that.myImg.position.x = 0
that.myImg.position.y = 0
that.myImg.scale = 1
var orientation
that.previewImg.addEventListener('load'.function () {
Exif.getData(that.previewImg, function() { // Get the image data
Exif.getAllTags(this); // Get all the data of the image. The value is returned as an object
orientation = Exif.getTag(this."Orientation"); // Get the direction of the image
var rotateCanvas = document.createElement("canvas"),
rotateCtx = rotateCanvas.getContext("2d");
// For image direction processing
switch (orientation) {
case 1 :
rotateCanvas.width = that.previewImg.width;
rotateCanvas.height = that.previewImg.height;
rotateCtx.drawImage(that.previewImg, 0.0, that.previewImg.width, that.previewImg.height);
break;
case 6 : // Clockwise 90 degrees
rotateCanvas.width = that.previewImg.height;
rotateCanvas.height = that.previewImg.width;
rotateCtx.translate(0.0);
rotateCtx.rotate(90 * Math.PI / 180);
rotateCtx.drawImage(that.previewImg, 0, -that.previewImg.height, that.previewImg.width, that.previewImg.height);
break;
case 8 :
rotateCanvas.width = that.previewImg.height;
rotateCanvas.height = that.previewImg.width;
rotateCtx.translate(0.0);
rotateCtx.rotate(- 90. * Math.PI / 180);
rotateCtx.drawImage(that.previewImg, -that.previewImg.width, 0, that.previewImg.width, that.previewImg.height);
break;
case 3 : / / 180 degrees
rotateCanvas.width = that.previewImg.width;
rotateCanvas.height = that.previewImg.height;
rotateCtx.translate(0.0);
rotateCtx.rotate(Math.PI);
rotateCtx.drawImage(that.previewImg, -that.previewImg.width, -that.previewImg.height, that.previewImg.width, that.previewImg.height);
break;
default :
rotateCanvas.width = that.previewImg.width;
rotateCanvas.height = that.previewImg.height;
rotateCtx.drawImage(that.previewImg, 0.0, that.previewImg.width, that.previewImg.height);
}
var rotateBase64 = rotateCanvas.toDataURL("image/jpeg".0.5); }); })})})}Copy the code
Moving pictures
Bind the picture and frame to @touchStart @TouchMove @touchEnd
getInitPosition (e) {
event.preventDefault()
if (this.imgUrl) {
var length = e.touches.length
if (length > 1) {
let pointOne = e.touches[0]
let pointTwo = e.touches[1]
this.initTouchX = pointOne.clientX - pointTwo.clientX
this.initTouchY = pointOne.clientY - pointTwo.clientY
} else {
var touches = e.touches[0]
this.initTouchX = touches.clientX
this.initTouchY = touches.clientY
}
}
},
getMovePosition (e) {
event.preventDefault()
if (this.imgUrl) {
var length = e.touches.length
if (length > 1) {
let pointOne = e.touches[0]
let pointTwo = e.touches[1]
this.changeTouchX = pointOne.clientX - pointTwo.clientX
this.changeTouchY = pointOne.clientY - pointTwo.clientY
var scale = (this.changeTouchX - this.initTouchX) > (this.changeTouchY - this.initTouchY) ? (this.changeTouchX / this.initTouchX) : (this.changeTouchY / this.initTouchY)
scale *= this.myImg.lastScale
this.myImg.scale = scale > 3 ? 3 : scale < 0.5 ? 0.5 : scale
} else {
var touches = e.touches[0]
this.changeTouchX = touches.clientX - this.initTouchX
this.changeTouchY = touches.clientY - this.initTouchY
this.myImg.position.x = this.lastTouchX + (this.changeTouchX / this.myImg.scale)
this.myImg.position.y = this.lastTouchY + (this.changeTouchY / this.myImg.scale)
}
}
},
getLeavePosition (e) {
this.myImg.lastScale = this.myImg.scale
if (e.touches.length > 0) {
var touches = e.touches[0]
this.initTouchX = touches.clientX
this.initTouchY = touches.clientY
}
this.lastTouchX = this.myImg.position.x
this.lastTouchY = this.myImg.position.y
},
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Synthetic images
createPhoto () {
if (this.imgUrl) {
let photoBox = document.querySelector('.photo-box')
newImgWidth = photoBox.style.offsetWidth
let newImgHeight = photoBox.style.offsetHeight
let scale = window.devicePixelRatio
let that = this
html2canvas(photoBox, {
width: newImgWidth,
height: newImgHeight,
scale: scale,
useCORS: true
}).then(function (canvas) {
var dataUrl = canvas.toDataURL('image/jpg')
localStorage.imgData = dataUrl
that.$router.push({
name: 'share'.params: {
storage: 'imgData'}})})}else {
alert('Please upload picture')}}Copy the code
Problems encountered
- – preventing zooming issues on browsers using event.preventDefault() on tounchMove
- Scale = window. DevicePixelRatio when html2Canvas writes parameters
- The judgment of distance when zooming a picture
Two cases need to be distinguished:- Two fingers zoom
- A condition in which one hand lets go and the other continues after scaling. So there’s still an element in e.Touches on touchEnd. So there’s a judgment to be made here.
- Vue :style=” inline style
:style="{transform:'scale('+ myImg.scale+ ') translate('+myImg.position.x+'px,'+myImg.position.y+'px)'}" Copy the code