TcaplusDB keeps a close eye on the game industry and the database industry. TcaplusDB has compiled a list of recent games and database industry news. (Part of this article is from the web.)
2021 Data Breach Survey Report: 85% of data breaches involve a human element
According to Verizon’s data Breach 2021 Survey, Web application attacks accounted for 39 percent of data breaches last year, while phishing attacks jumped 11 percent from the previous year and ransomware grew 6 percent.
The report highlights that the COVID-19 pandemic has opened up new avenues for cybercriminals to work remotely and migrate in the cloud.
The report, based on an analysis of 5,358 data breaches from 83 contributors around the world, highlights how the COVID-19 pandemic has opened up new avenues for cybercriminals to work remotely and in the cloud. Verizon found that 61 percent of the data breaches involved credential data. In line with last year’s report, human negligence remains the biggest threat to security.
Source: Verizon
A number of ministries and commissions jointly issued a document, data circulation and privacy computing concerns
On May 24, the National Development and Reform Commission, the Cyberspace Administration of the CPC Central Committee, the Ministry of Industry and Information Technology, and the National Energy Administration jointly issued the Implementation Plan for the Computing Power Hub of the Collaborative Innovation System of The National Integrated Big Data Center, explicitly proposing to build a national computing power network system.
The integration of computing power network is inseparable from the integration of data, data circulation is one of the keys to promote the implementation of the scheme. Plan points out: “adhere to the new concept of development, reform and innovation, first try to promote data center, cloud services, data flow and governance, data application design, overall coordination, such as data security, an organic whole, speed up the building of power supply with high quality and efficient circulation of large data development highland”, is the importance of data flow.
The plan also proposes to “test multi-party secure computing, block chain, private computing, data sandbox and other technical models to build a trusted data circulation environment and improve the efficiency of data circulation.” The technical path to break through the bottleneck of data circulation is given to promote the application of data circulation technology represented by privacy computing.
Development plan of the 14th Five-year Plan: Promote the integrated development of e-sports and game and entertainment industry
The Ministry of Culture and Tourism recently issued a notice on the issuance of the 14th Five-Year Plan for the Development of the Cultural Industry, aiming to accelerate the improvement of the modern cultural industry system, promote high-quality development of the cultural industry, and build a strong socialist culture.
In the entertainment industry, we will promote the transformation and upgrading, innovation and development of the entertainment industry, implement sunshine entertainment action, develop healthy and advanced new entertainment methods, and innovate entertainment formats and products. Promote the standardization of entertainment venues and the development of chain and brand. We will standardize and support the development of new forms of entertainment such as online karaoke, mini karaoke halls and music parties. We will promote the integrated development of e-sports and game and entertainment industries. Encourage the development of immersive entertainment experiences.
2021 China mobile game Market annual comprehensive analysis report: Mobile game market size will reach 81.2% in 2021
Although the offline entertainment industry suffered a heavy blow in 2020, China’s digital entertainment market still recorded considerable growth thanks to the development of online games, digital reading and other industries, with the overall market size reaching 683.5 billion yuan, according to Analysys. As a market of nearly 700 billion yuan, the integrated development of digital entertainment industry is becoming increasingly mature, with IP as the core element, reading and animation as the IP source, film and music as the influence amplifier, and games as the link of commercial realization and feedback content, so as to realize resource circulation and industrial cooperation.
China’s mobile market accounted for 77.7% of the online game market in 2020, thanks to the rapid growth of the residential economy under the impact of the epidemic and the continued adjustment of the client and web game markets. The mobile game market is expected to grow to 81.2 percent in 2021, as new games with strong playability are released.
Data source: Analysys Data
That’s TcaplusDB collecting the latest game industry and database news. Thank you for reading.
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