The previous interview trilogy has briefly combed the front-end knowledge structure system and dabbled in it. This series is about further research and understanding of...
In the map application scenarios that attach importance to visualization, it is often necessary to highlight the specified area. The traditional method is to cover...
Rendering pipeline and each spatial vertex data input stage Object coordinate system vertex shader processing stage -MV view coordinate system vertex shader processing stage -P...
The shape of all possible reflections is called a specular lobe. With the increase of roughness, the size of mirror lobe increases. The shape changes...
A general computer graphics system mainly consists of six parts, which are input device, central processing unit, graphics processing unit, memory, frame cache and output...
Pixi.js is a 2D rendering engine written in JavaScript, which can be used to do interactive graphics, animation and game applications in the browser. It...
Volume rendering is generally used to display 3D distribution maps and scanning maps. This paper discusses a body rendering method suitable for WebGL. For the...
In the previous chapter, we drew a point, the point position information is written directly in the vertex shader, the program is easy to understand,...
Background This article is collected in the column "Data Visualization and Graphics". First of all, a simple comparison is made between Canvas 2D and WebGL's...
http://www.jiazhengblog.com/blog/2017/02/16/3076/ web browser from the server load such a picture, its format to JPEG, usually only 166 KB file size texI WebGL