C++ smooth switch between two cameras 1. Create two cameras in the scene and create the c++ class CameraDirector 2.cameradirector.h 3. cameradirector.cpp
Hello everyone, I am Sun Danlu, technical artist from EpicGames China. Today, I will share with you the principle and process analysis of Metahuman. Now...
Hello everyone, I am Jin Xiaogang from Zhejiang University-Tencent Game Intelligent Graphics Innovation Technology Joint Laboratory. The topic I share with you today is "Automatic...
Epic has unveiled their Unreal 5 engine for next-gen gaming, along with an impressive Demo. There are reportedly a million drawing triangles per resource in...
There is a recent requirement that characters in cutscenes be superimposed with emojis while playing other actions, and that emojis be superimposed independently in case...
This is a simple tutorial on how to get the player's current (vector) position from other characters. Inherit one called FindPlaye from the Actor parent...
Following the tutorial in the next section, let's start by creating a new Actor subclass called AddMeshFromFile. We don't need to do anything in the...
Create a new C++ class derived from Actor and name it CreateStaticMesh. Add the UStaticMeshComponent to the header file and name it whatever you want....