As more and more knowledge points are mastered, I believe that my familiarity with and understanding of Substance Designer will become more and more abundant, and I will modify and improve the previous knowledge points at any time in the future. Through tutorials and articles, analyze, understand and master common nodes, always combine with examples, learn from one another, constantly review and consolidate, often think and try to learn objectives: master and master each node and its collocation and usage, accumulate their own material library in the process
The idea of node construction from my personal understanding: analyze the final effect — summarize the splitting effect demand — create nodes according to the demand — fuse nodes — add fine adjustment points for the final effect: Simple wood grain floor, from the analysis of the final effect to be realized, can be divided into several blocks of color, shape and texture, basic color, corresponding color node shape, collection of linear squares, corresponding Tile Generator node can realize texture, namely wood grain tree rings and tumor scar, probably can think of nodes: Wood grain noise generator, tile, concrete distortion node structures, train of thought, is based on the reduction of the three most, again through the fine tuning of the other nodes, that effect is gradually improve Black and white figure can access channel Blend of transparent nodes, used to filter the foreground and background two input, follow the principle of basic white left as dark, after appearing before leave