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Spark AR is Facebook’s free AR creation platform that enables users to create interactive AR experiences for Facebook and Instagram. More than 400,000 creators in 190 countries have used Spark AR to create their own AR creations

Since the software requires no coding knowledge to use, anyone can now lead the world by creating the next crazy viral Instagram AR effects with little experience in the AR world.

Specialized AR filter designers can cost anywhere from $1,000 to $30,000.

Other Import methods

Import texture:

  1. Click Add Asset at the bottom of the Assets panel.
  2. Select Import, then Import From Computer.
  3. Select the texture you want to import.

Once you have added them to the project, the Textures will appear under Textures in the Assets panel.

Unless you’ve already added a Sprite form with JSON data, you’ll need to make some changes to the texture.

Turn a sequence of textures into a sequence of textures

To turn a series into a single asset, called the Texture Sequence:

  1. In the Assets panel, select textures.
  2. Check the panel.
  3. Change Type to Texture Sequence.

Textures will now be grouped as a resource.

Add JSON data for the Sprite form

Add JSON data to the Sprite form:

  1. In the Assets panel, select textures.
  2. In the inspector, select Sprite Sheet.
  3. Change Config to Grid.
  4. Add the correct number of rows and columns

Add texture to the animation sequence

First create the animation sequence:

Select Add Asset, then Animation Sequence. In the inspector, click the texture drop-down menu and select the texture animation you want to add.

Adds an animation to an object

Apply the animation sequence to a material as you would any other:

  1. Add an object to your scene – a plane or particle system, for example.
  2. Create a material for the object.
  3. Select materials in the Resources panel.
  4. In the Inspector, click the Diffuse drop-down menu, to the right of Texture, and select the animation sequence.

The animation will play:

To change the way it behaves, edit its properties in the inspector.