Abstract:You guys say, can we insert this game of snakes into the editing?
This article is shared from Huawei Cloud Community “the whole snake to play in the editor”, the original author: DevUI.
Can we insert the Snake game into the editor?
Follow these four steps:
- Step 1: Customize the toolbar buttons
- Step 2: Customize the Blot content
- Step 3: Register your custom Blot at Quill
- Step 4: Call Quill’s API to insert custom content
Step 1: Customize the toolbar buttons
This one is very simple:
const TOOLBAR_CONFIG = [ [{ header: ['1', '2', '3', false] }], ['bold', 'italic', 'underline', 'link'], [{ list: 'ordered'}, {list: 'bullet'}], [' clean '], [' card ', 'divider', 'emoji', 'file', 'tag'], [' dragon 'and' snake '], / / the new];
Custom toolbar button icon:
const snakeIcon = `<svg>... </svg>`; const icons = Quill.import('ui/icons'); icons.snake = snakeIcon;
Added toolbar button events:
const quill = new Quill('#editor', { theme: 'snow', modules: { toolbar: { container: TOOLBAR_CONFIG, handlers: { ... Void {console.log(' Snake ~~'); void {console.log(' Snake ~~'); },},},},});
Step 2: Customize the Blot content of Snakeblot
Without further ado, just refer to the previous article:
How to Insert a Dragon into an Editor?
The Quill Rich Text Editor in Practice
snake.ts
import Quill from 'quill'; import GreedySnake from '.. /.. /shared/greedy-snake'; const BlockEmbed = Quill.import('blots/block/embed'); class SnakeBlot extends BlockEmbed { static blotName = 'snake'; static tagName = 'canvas'; static create(value): any { const node = super.create(value); const { id, width, height } = value; node.setAttribute('id', id || SnakeBlot.blotName); if (width ! == undefined) { node.setAttribute('width', width); } if (height ! == undefined) { node.setAttribute('height', height); } / / draw the snake game code reference half-and-half classmate's article: https://juejin.cn/post/6959789039566192654 new GreedySnake (node). The start (); return node; } } export default SnakeBlot;
Draw the snake
Because I spent an hour to write out the code is very elegant, I can’t help but post the code out (infringe and delete), the source of the article is from the article of the half classmate:
Canvas 300 lines of code implement a snake
greedy-snake.ts
// 大小为64 * 40
export default class GreedySnake {
canvas;
ctx;
maxX;
maxY;
itemWidth;
direction;
speed;
isStop;
isOver;
isStart;
score;
timer;
j;
canChange;
grid;
snake;
food;
// mask;
// scoreDom;
constructor(container) {
this.canvas = typeof container === 'string' ? document.querySelector(container) : container;
this.canvas.setAttribute('width', 640);
this.canvas.setAttribute('height', 400);
this.canvas.setAttribute('style', 'border: solid 2px #ddd');
this.ctx = this.canvas.getContext('2d');
this.maxX = 64; // 最大行
this.maxY = 40; // 最大列
this.itemWidth = 10; // 每个点的大小
this.direction = 'right'; // up down right left 方向
this.speed = 150; // ms 速度
this.isStop = false; // 是否暂停
this.isOver = false; // 是否结束
this.isStart = false; // 是否开始
this.score = 0; // 分数
this.timer = null; // 移动定时器
this.j = 1;
this.canChange = true;
this.grid = new Array();
// this.scoreDom = document.querySelector('#score');
// this.mask = document.querySelector('#mask');
for (let i = 0; i < this.maxX; i++) {
for (let j = 0; j < this.maxY; j++) {
this.grid.push([i, j]);
}
}
this.drawGridLine();
this.getDirection();
document.addEventListener('keydown', (event) => {
if (event.keyCode === 13) {
if (!this.isStart) return;
this.start();
}
});
}
// 开始
start(): void {
if (this.timer) {
clearTimeout(this.timer);
}
if (!this.isStart) {
this.isStart = true;
}
this.score = 0;
this.speed = 150;
this.isStop = false;
this.isOver = false;
this.direction = 'right';
this.createSnake();
this.createFood();
this.draw();
this.move();
// this.mask.style.display = 'none';
}
// 创建蛇主体
createSnake(): void {
this.snake = [
[4, 25],
[3, 25],
[2, 25],
[1, 25],
[0, 25]
];
}
// 移动
move(): void {
if (this.isStop) {
return;
}
let [x, y] = this.snake[0];
switch (this.direction) {
case 'left':
x--;
break;
case 'right':
x++;
break;
case 'up':
y--;
break;
case 'down':
y++;
break;
}
// 如果下一步不是食物的位置
if (x !== this.food[0] || y !== this.food[1]) {
this.snake.pop();
} else {
this.createFood();
}
if (this.over([x, y])) {
this.isOver = true;
// this.mask.style.display = 'block';
// this.mask.innerHTML = '结束';
return;
}
if (this.completed()) {
// this.mask.style.display = 'block';
// this.mask.innerHTML = '恭喜您,游戏通关';
return;
}
this.snake.unshift([x, y]);
this.draw();
this.canChange = true;
this.timer = setTimeout(() => this.move(), this.speed);
}
// 暂停游戏
stop(): void {
if (this.isOver) {
return;
}
this.isStop = true;
// this.mask.style.display = 'block';
// this.mask.innerHTML = '暂停';
}
// 继续游戏
continue(): void {
if (this.isOver) {
return;
}
this.isStop = false;
this.move();
// this.mask.style.display = 'none';
}
getDirection(): void {
// 上38 下40 左37 右39 不能往相反的方向走
document.onkeydown = (e) => {
// 在贪吃蛇移动的间隔内不能连续改变两次方向
if (!this.canChange) {
return;
}
switch (e.keyCode) {
case 37:
if (this.direction !== 'right') {
this.direction = 'left';
this.canChange = false;
}
break;
case 38:
if (this.direction !== 'down') {
this.direction = 'up';
this.canChange = false;
}
break;
case 39:
if (this.direction !== 'left') {
this.direction = 'right';
this.canChange = false;
}
break;
case 40:
if (this.direction !== 'up') {
this.direction = 'down';
this.canChange = false;
}
break;
case 32:
// 空格暂停与继续
if (!this.isStop) {
this.stop();
} else {
this.continue();
}
break;
}
};
}
createPos(): any {
// tslint:disable-next-line: no-bitwise
const [x, y] = this.grid[(Math.random() * this.grid.length) | 0];
for (const item of this.snake) {
if (item[0] === x && item[1] === y) {
return this.createPos();
}
}
// for (let i = 0; i < this.snake.length; i++) {
// if (this.snake[i][0] === x && this.snake[i][1] === y) {
// return this.createPos();
// }
// }
return [x, y];
}
// 生成食物
createFood(): void {
this.food = this.createPos();
// 更新分数
// this.scoreDom.innerHTML = 'Score: ' + this.score++;
if (this.speed > 50) {
this.speed--;
}
}
// 结束
over([x, y]): boolean {
if (x < 0 || x >= this.maxX || y < 0 || y >= this.maxY) {
return true;
}
if (this.snake.some(v => v[0] === x && v[1] === y)) {
return true;
}
}
// 完成
completed(): boolean {
if (this.snake.length === this.maxX * this.maxY) {
return true;
}
}
// 网格线
drawGridLine(): void {
for (let i = 1; i < this.maxY; i++) {
this.ctx.moveTo(0, i * this.itemWidth);
this.ctx.lineTo(this.canvas.width, i * this.itemWidth);
}
for (let i = 1; i < this.maxX; i++) {
this.ctx.moveTo(i * this.itemWidth, 0);
this.ctx.lineTo(i * this.itemWidth, this.canvas.height);
}
this.ctx.lineWidth = 1;
this.ctx.strokeStyle = '#ddd';
this.ctx.stroke();
}
// 绘制
draw(): void {
// 清空画布
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.drawGridLine();
this.ctx.fillStyle = '#000';
this.ctx.fillRect(
this.food[0] * this.itemWidth + this.j,
this.food[1] * this.itemWidth + this.j,
this.itemWidth - this.j * 2,
this.itemWidth - + this.j * 2
);
// tslint:disable-next-line: no-bitwise
this.j ^= 1;
this.ctx.fillStyle = 'green';
this.ctx.fillRect(
this.snake[0][0] * this.itemWidth + 0.5,
this.snake[0][1] * this.itemWidth + 0.5,
this.itemWidth - 1,
this.itemWidth - 1
);
this.ctx.fillStyle = 'red';
for (let i = 1; i < this.snake.length; i++) {
this.ctx.fillRect(
this.snake[i][0] * this.itemWidth + 0.5,
this.snake[i][1] * this.itemWidth + 0.5,
this.itemWidth - 1,
this.itemWidth - 1
);
}
}
}
Step 3: Register your custom Blot at Quill
With SnakeBlot, you need to register it with Quill to use it:
import SnakeBlot from './formats/snake';
Quill.register('formats/snake', SnakeBlot);
Step 4: Call Quill’s API to insert custom content
Call API can play snake game, happy to fly!
const quill = new Quill('#editor', { theme: 'snow', modules: { toolbar: { container: TOOLBAR_CONFIG, handlers: { ... snake(value): void { console.log('snake~~'); const index = this.quill.getSelection().index; Insert (index, 'snake', {id: 'canvas-snake',}); insert (index, 'snake', {id: 'canvas-snake',}); },},},},});
Effect:
Always keep a childlike innocence, keep curious about the world, you are the best gift God has given to the world.
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