Based on the open technology and innovation model, the conference will explore and build a joint ecosystem with you, promote the intelligent upgrading of industries, and lead the digital transformation of Internet + enterprises. To promote cloud computing and big data inclusiveness through knowledge sharing, form a digital economic community and become a new engine for China’s economic growth in the future.
In order to help you further understand the content of the global foreword technology resonance event, netease Cloud interviewed the participants, for readers. PS: Click 0 yuan to buy early bird tickets of Cloud creation ~
As the technical manager of Unity Greater China, Cheng Liang introduced that he was mainly engaged in the promotion of Unity technology, and helped the vast number of developers with his experience in game engine use and game development technology. “Specifically, it’s about bringing Unity’s latest technology to developers across the country via live streams, roadshows and articles.”
As a fully integrated professional content development engine, Unity is favored by many developers due to its easy-to-use and easily extensible features. Unity has over 10 million developers worldwide. Thousands of game companies and studios are using Unity for development, including well-known players such as Blizzard, EA, netease, Tencent and Xishanju.
The decade of Unity’s growth, cheng liang said, was also the decade of mobile games, the explosion of independent developers. What struck him was Unity’s commitment to building an open and win-win platform with developers. “Not only can you easily extend the editor, but you can also share plug-ins in the resource store; Not only can you talk to developers on the forums, but you can also participate in a variety of offline events hosted by Unity.” “It’s arguably the most open and equal development community I’ve ever seen,” he notes.
Speaking about Unity 2018, Cheng Liang said that he will focus on improving rendering capabilities. “With our new programmable rendering pipeline, we’ve improved the traditional pipeline in many ways, including functionality, performance, and extensibility.”
In addition to the user-definable rendering pipeline, Unity has two predefined pipelines for developers:
1. Lightweight rendering pipeline: Based on forward rendering, it works well with low-end devices.
2. Hd Rendering Pipeline: A modern, high-fidelity renderer for developing games for Shader Model 5.0 (DX11 and above).
For light reading, HDRP improves lighting, reflection probes and standard materials. Offers a variety of advanced materials such as anisotropic, subsurface scattering and transparent coatings.
“Unity’s latest Demo, Book of the Dead, was rendered on the HD rendering pipeline, so developers are welcome to work on new projects on the new programmable pipeline as soon as possible.”
At The 2018 Hangzhou China Cloud Creation Conference, Cheng Liang will share Unity’s latest features and their impact on the entire game development process and community, including the latest programmable rendering pipeline, artist tools: Shader Graph, Probuilder and more.
Why share this topic, Cheng liang said, or hope that the majority of developers have a more comprehensive and in-depth understanding of Unity, so that they can better innovate in the game. He thinks game developers and anyone who is creating multimedia content should listen, as Unity is already used in movies, animation, advertising, cars, architecture, and more.
At the end of the interview, Cheng Liang also shared the beginner’s advice on how to advance. The cost of learning Unity is actually very low, he says, because Unity courses are so resource-rich.
“First of all, we have a lot of beginner and advanced tutorials on our website. In addition, we regularly organize various online and offline activities to provide a platform for people to communicate with each other.” In addition, Unity works with many education and training institutions to provide a variety of courses, he said.