The source code:
<html>
<head>
<script src="jQuery/jscex.jscexRequire.min.js" type="text/javascript"></script>
</head>
<body>
<style type="text/css">
input.css3btn
{
background: -moz-linear-gradient(270deg.#d2ebf8.#0c8ab5);
background: -webkit-linear-gradient(top, #d2ebf8.#0c8ab5);
background: -o-linear-gradient(top, #d2ebf8.#0c8ab5);
filter: progid:DXImageTransform.Microsoft.Gradient(GradientType=0, StartColorStr='#000099CC', EndColorStr='#FF0087B4');
border-top: 1px solid #38538c;
border-right: 1px solid #1f2d4d;
border-bottom: 1px solid #151e33;
border-left: 1px solid #1f2d4d;
border-radius: 4px;
box-shadow: inset 0 1px 10px 1px #5c8bee.0px 1px 0 #1d2c4d.0 2px 0px #1f3053.0 4px 4px 1px # 111111;
color: #f0f0f0;
font: bold 20px "helvetica neue" , helvetica, arial, sans-serif;
padding: 10px 0 10px 0;
text-align: center;
text-shadow: 0px -1px 1px #1e2d4d;
width: 150px;
background-clip: padding-box;
}
input.css3btn:hover
{
box-shadow: inset 0 0px 20px 1px #87adff.0px 1px 0 #1d2c4d.0 3px 0px #1f3053.0 4px 4px 1px # 111111;
cursor: pointer;
}
input.css3btn:active
{
box-shadow: inset 0 1px 10px 1px #5c8bee.0 1px 0 #1d2c4d.0 2px 0 #1f3053.0 4px 3px 0 # 111111;
margin-top: 1px;
}
</style>
<canvas id="myCanvas2" width="350" height="350" style="border: solid 15px #222; background-color: #111; color: #CCC;">
Your browser does not support the canvas element.
</canvas>
<script>
var canvas;
var ctx;
var px = 0;
var py = 0;
function init() {
canvas = document.getElementById("myCanvas2");
ctx = canvas.getContext("2d");
ctx.strokeStyle = "#fff";
ctx.translate(70.70);
}
init();
var i = 0;
function drawEllipse(x, y, w, h) {
ctx.clearRect(-canvas.width, -canvas.height, 2 * canvas.width, 2 * canvas.height);
var k = 0.5522848;
var ox = (w / 2) * k;
var oy = (h / 2) * k;
var xe = x + w;
var ye = y + h;
var xm = x + w / 2;
var ym = y + h / 2;
ctx.beginPath();
ctx.moveTo(x, ym);
ctx.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
ctx.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
ctx.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
ctx.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
ctx.stroke();
ctx.translate(x + 70, y + 100);
px = -70;
py = -100;
ctx.rotate(10 * Math.PI * 2 / 360);
}
var ct;
var drawAsync = eval(Jscex.compile("async".function (ct) {
while (true) {
drawEllipse(px, py, 140.200)
$await(Jscex.Async.sleep(200, ct)); }}))function Button1_onclick() {
ct.cancel();
}
function Button2_onclick() {
ct = new Jscex.Async.CancellationToken();
drawAsync(ct).start();
}
</script>
<br />
<input id="Button2" class="css3btn" type="button" value="run" onclick="return Button2_onclick()" />
<input id="Button1" class="css3btn" type="button" value="stop" onclick="return Button1_onclick()" />
</body>
</html>
Copy the code
Effect:
Click Stop to stop the rotating animation:
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