Huang Renxun shared his views on NFT, meta-universe,
The etheric fangAnd the future of virtual reality in combination with views and an introduction to Nvidia’s meta-universe infrastructure, Omniverse.
Originally titled “Nvidia, Pursuing the Dream Meta Universe” by Moon
On July 8, 2020, a day in the history of human technology, Nvidia surpassed Intel in market capitalization for the first time to become the largest chip company in the United States, which seems to be a kind of announcement:
One era ends and another begins.
It was Huang Renxun, a Chinese entrepreneur in Silicon Valley, who brought one era to an end and another to a start. He has many nicknames, graphics card maniac, “two bomb father”, AI maniac…
Graphics card has a poem once said: “first there are benevolent gentlemen after the day, the graphics card in the hand of the immortal.”
In the game world, Huang Renxun is the player mouth of the nuclear weapons maniacal, blasting ghost; In the cryptocurrency world, too, he stands at the top, watching investors go crazy for graphics cards.
Recently, at Computex 2021, Huang Renxun revealed his views on the combination of NFT, MetaUniverse, Ethereum, and the future of virtual reality, and praised Nvidia’s MetaUniverse infrastructure, Omniverse.
Techflow puts together a VentureBeat interview to explore Huang’s cryptocurrency worldview and how Omniverse supports Nvidia’s dream of a meta-universe.
Yuan universe
In an interview, Nvidia founder Jensen Huang shared his vision for the future of the metauniverse, where NFT will play a major role as technology continues to evolve and the virtual world and the real world will cross over.
In addition, Huang highlighted Omniverse, a virtual collaboration platform owned by Nvidia.
Huang:
I believe we are on the cusp of a meta-universe.
As you know, the meta-universe is a virtual world shared by multiple people connected to the world we live in. It has a real design and an economic environment, and you have a real avatar, which can be a real person or a character.
In the meta-universe, you will spend time with your friends. For example, you communicate. In the future, we might be living in a meta-universe right now. It’s going to be a communication meta-space, not flat but 3D, where we can almost feel that we’re right next to each other, and that’s how we travel through time.
It can simulate the future. There will be many types of meta-universes, for example, video games being one of them, and Fortnite will eventually evolve into a meta-universe form, or some derivative of it. You can imagine that World of Warcraft will one day evolve into a meta-universe, with a video game version and an AR version.
The art you have is digital art. You own it through NFT, unique, completely digital.
You can put on our glasses, or your cell phone. You can see this virtual world in front of you, it’s full of light, and it belongs to you. We’re going to see this superposition on top of the physical world, a kind of meta-cosmic superposition, if you will.
In the industrial world, this building exists entirely first and foremost in virtual reality, and we can design it digitally so that it exists in VR as a digital twin of a physical building.
We will be able to simulate everything and train our robots in it. We can model how best to allocate air conditioning to reduce energy consumption; Design some deformation mechanism to let in as much light as possible while blocking out sunlight.
Before we deploy anything in the physical world, we can simulate all of this in our digital twin, building meta-universe, and be able to use VR and AR to get in and out of it.
These are the pieces that have to come together, one of the most important technologies that we have to build, as far as the consumer is concerned, one of the important technologies is AR.
In addition, VR is becoming easier to access and use. In the context of the industrial meta-universe, one of the most important technologies is the VR environment based on physical simulation. An object that you design in the meta-universe, if you drop it on the ground, it will fall to the ground because it obeys the laws of physics. The lighting conditions will be exactly as we see them, and the materials will be simulated as physical.
These things are a big part of it, and that’s why we invented NVIDIA Omniverse. It’s so important, it’s one of the most important organizations we work with, and it combines almost all of the work that Nvidia has ever done.
Omniverse is now in open beta. It is being tested by 400 companies around the world. It was used by BMW to create a digital factory. It is also used by WPP, the world’s largest advertising agency, and is used by large simulation architects.
The BMW Group is using Omniverse to build a digital factory
Bentley, the world’s largest large-scale infrastructure designer, has just announced that they will use Omniverse to create digital twins.
Omniverse is a very important product and worth a look.
Omniverse: Nvidia’s Metauniverse
What is the Omniverse in Huang Renxun’s mouth after all?
Omniverse is a USD-based cloud platform focused on real-time simulation and digital collaboration, with a highly realistic physics simulation engine and high-performance rendering capabilities.
Simply put, Omniverse enables multiple people to co-create content on the platform, enabling them to create and simulate a shared virtual 3D world that conforms to the laws of physics and is highly relevant to the real world, as if it were a virtual world created with real data 1:1.
The Omniverse platform’s vision and application scenarios are not limited to the gaming and entertainment industries, but also to architecture, engineering and construction, and manufacturing.
In 2017, Nvidia launched Holodeck, a tool based on VR technology. Designers can see the performance effects and parameters of modeling, lighting and other contents in the virtual world in the VR environment, paving the way for “entering” the virtual world.
In April 2021, at Nvidia’s GTC conference, Huang presented Omniverse, a virtual work platform called “Engineers’ MetaUniverse”.
Omniverse launched its beta version in October 2020. More than 17,000 customers have tested the experience, and many companies including BMW, Ericsson, Volvo, Adobe, Epic Games are working with Omniverse.
Omni comes from the Latin word for “all” or “all.” Omniverse seems to mean Omniverse. It also represents Nvidia’s vision of the meta-universe: to be the gateway and infrastructure between the physical world and the digital virtual world, and to create the underlying technology platform for the meta-universe.
Through the simulation of the real physical world in Omniverse, a “digital twin world” is established, and people can truly enter this digital world through Nvidia’s VR technology.
This digital world is no longer just the fantasy space of the past game concepts, but a digital world that is highly consistent with the real world, consistent with the logic and physics, and consistent with Newton’s three laws.
“In the future, the digital world or virtual world will be thousands of times bigger than the physical world, and there may be a new Shanghai, a new New York,” Huang said when asked in an interview how important digital twins are for manufacturing, business and society at large. “Factories and buildings will have a digital twin that simulates and tracks physical versions of it, and engineers and software programmers will be able to simulate the new software and gradually implement it, and any software that runs in the real world will be simulated in the digital twin and then downloaded into the physical version.”
Like Kusama for Polkadot, Omniverse’s most ambitious vision is to become a real-world test net.
At the same time, people will be able to enter and exit both worlds through a “wormhole”. People will use VR to enter a virtual world where objects will be simulated by the laws of real physics. The digital world and the real world are no longer just parallel concepts, they can intersect and influence each other.
If Omniverse matures, productivity in the real world will be greatly improved. Digital twinning means that in industrial production, people will be able to simulate the virtual world and carry out multiple tests and experiments, which reduces the cost and improves the development efficiency. Therefore, Omniverse is now widely used in manufacturing.
Predictions about the future
Huang Renxun is looking forward to the digital twin world created by Omniverse and gives his own prediction for the future.
Huang:
In the case of Omniverse, let me make a few predictions. I believe there will be bigger markets, bigger industries, and more designers and creators designing digital things in virtual reality and the meta-universe, rather than in the physical world.
Today, most designers design things like cars and buildings, but also purses and shoes. All of these things are going to be many times bigger in the meta-universe than they are in our universe, maybe 100 times bigger.
Second, the economy in the meta-universe, the Omniverse economy, will be larger than the economy in the physical world, and digital currencies, cryptocurrencies, can be used in the meta-universe world.
The question is, how do we create something like this? A virtual world that’s so realistic that you’re willing to build something for that virtual world? If it just looks like a cartoon, why bother?
If it looks very beautiful, very delicate, worth an artist spend lots of time to create a beautiful buildings, because it looks very beautiful, and you look very beautiful built a product, can only be used in the digital world, you make a car can only be used in the digital world, you can only buy and fly it in the digital world, A work of art that can only be bought and enjoyed in the digital world.
I believe a few things are bound to happen.
First, you need an engine, and that’s what Omniverse was created for, a realistic Metaverse. It can render very high fidelity images.
Second, it must obey the laws of physics, it must obey the laws of particle physics, it must obey the laws of gravity, it must obey the laws of magnetism, it must obey the laws of electromagnetic waves, such as light, radio waves, it must obey the laws of pressure and sound.
If we can create an engine where the laws of physics are obeyed and it’s photo-realistic, then people will create something really beautiful and put it in the Omniverse.
Finally, it must be completely open. That’s why we chose Universal Scene Description Language (USD), invented by Pixar. We put a lot of resources into making it dynamic, making physics happen through USD, making these AI agents come in and out through AR. We can use VR to access Omniverse, just like a wormhole. Finally, Omniverse must be extensible and in the cloud.
We created a realistic engine that follows the laws of physics, renders physics-based materials, supports artificial intelligence, and has wormholes that can be entered and left using open standards. It’s a huge body of work, and we have some of the best engineers and scientists in the world working on it.
A few final thoughts. The computer industry is in the midst of a radical reshaping. Artificial intelligence is one of the most powerful forces the computer industry has ever seen. Imagine a computer that can write its own software. What software can it write? With Moore’s Law in CPUs coming to an end, accelerated computing is generally accepted as a wonderful way forward.
In the future, computers will continue to get smaller and mobile phones will continue to get better. However, one of the most important areas of computing will be the data center, which is not only big, but also fundamentally changing the way we program data centers.
Can you imagine an engineer writing a piece of software that runs in an entire data center with every computer on the go? And it supports and serves millions of people simultaneously. The computation of data center size has arrived, and it is now the unit of computation. Not just the PC, but the entire data center.
Finally, I believe that convergence, the convergence of cloud native computing, artificial intelligence, accelerated computing, and the final piece of the puzzle, private 5G or industrial 5G, will make it possible for us to put computers anywhere.
They will be in remote places, or in the broom cabinets and lofts of retail stores, everywhere, and they will be managed by a piece of glass. The glass will coordinate all of these computers as they crunch the data and process the artificial intelligence applications and make the right decisions on the ground.
Ethereum and mining
In the interview, Huang also talked about Ethereum and mining. In his opinion, Ethereum is very valuable, and he is looking forward to moving to PoS.
In addition, Huang believes that NVIDIA’s strategy of implementing CMP (GPU for graphics card mining) has achieved good results. In the future, NVIDIA will develop two series of CMP and GeForce at the same time to ensure that the demand for graphics cards between miners and gamers is divided.
Finally, he thinks cryptocurrency mining is here for the long haul.
Huang:
Ethereum chose our GPU because it is the largest programmable distributed supercomputer network in the world.
When Bitcoin first came out, it used our GPUs; When Ethereum came out, it used our GPUs; When other cryptocurrencies started appearing, they established their credibility, feasibility, and integrity by performing a proof of work using algorithms running on our GPUs. It’s the most ideal, the most energy efficient, the most efficient approach, and it has the advantage of being a very large distributed network, and that’s where it comes from.
Am I excited about proof of stake (POS)? The answer is yes, and I believe the demand for Ethereum has already reached a very high level.
Ethereum has established itself, it now has the opportunity to implement version 2.0, inherits the platform approach and all the services built on top of it, it’s legitimate, it’s credible, it’s working well, a lot of people rely on Ethereum at DEFI and others, it’s a good time to implement proof of stake.
In the future, these transactions can be processed much faster, and with so many people now building apps on them, Ethereum could be very valuable.
During that time, a lot of Ethereum will be mined, which is why we created CMP (Nvidia’s GPU for cryptocurrency mining).
We sold $150 million of CMP graphics cards last quarter and we expect to sell $400 million this quarter. One of the good things about CMP is that it can’t be resold to GeForce customers because it doesn’t play games, so hopefully we can take some of the pressure off the GeForce side and let players get more GeForce supplies.
In the future, I believe that cryptocurrency mining will not go away, it will continue to exist, and it is a legitimate way for people to want to exchange value. You can argue about whether it’s a store of value, but you can’t deny that it can be exchanged for value. More importantly, Ethereum and others like it in the future are a great distributed blockchain approach to securing transactions, and you need that blockchain to have some fundamental value, and you can mine that fundamental value.
In the future, Ethereum may not be as hot as it is now. In a year’s time, it might cool down a little bit, but I think crypto mining is here to stay.