Python has many applications:
1. Web application development
2. Automated operation and maintenance
3. Web crawlers
4. Scientific calculation
5. Game development
6. Artificial Intelligence
Big data
8. Automate testing
.
See so many applications, is not a little giddy, don’t panic! For the average person, learning Python doesn’t have to be all things to all things, so we’ll just choose the direction that suits our work and learning needs. Determine a good direction, you can make a learning plan, collect learning materials.
The beginning is the hardest part. Pick the right Python book and you’re halfway there!
Learning can not casually look at the entry, finally nothing, to consider the continuity of learning, but also have a correct learning direction, so that you will not give up halfway! We recommend the three Masters of Python programming: Getting Started with Python programming + Getting Started with Geek Programming (3 volumes) (Turing + Asynchronous). Click on the card below to learn about the next three books.
The first book, “Python Programming from Beginning to Practice”, starts from the zero foundation, the teaching is hand in hand, the language is easy to understand, the content is detailed, not boring, the exercise is novel and interesting. There are so many things you can do with Python, and this book offers imaginative Python projects that will expand your horizons and help you evolve from a geek to a geek.
This book is a Python primer for Python readers at all levels. The book is divided into two parts. The first part introduces the basic concepts you must understand to program in Python, including the powerful Python libraries and tools, lists, dictionaries, if statements, classes, files and exceptions, and code tests. The second part puts theory into practice, explaining how to develop three projects, including simple 2D games, generating interactive infographics from data, and creating and customizing simple Web applications, and helping readers solve common programming problems and puzzles. Version 2 has been overrevised to simplify the Python installation process, add f strings, get() methods, use the Plotly library, new versions of Django and Bootstrap, and more.
The second book is a companion to Python programming from the beginning to the practical, zero-foundation self-learning Python tutorial book, providing supporting synchronous teaching video, online programming environment!
The original book meiya rating 4.7 stars, by 150+ colleges and universities, the first version of the translated Douban rating 8.9 points!
1. Upgraded version of bestseller, with cumulative sales of nearly 20W copies of the first edition;
2. Update the project code for Python 3.X;
3. Provide online programming environment to help readers learn and practice;
4. Mind map with the book;
This third book will teach you how to develop fun geek projects and learn useful Python programming skills.
The book contains a set of imaginative programming projects that will guide you through making images and music in Python, simulating real-world phenomena, and interacting with hardware like Arduino and Raspberry PI. You’ll learn to use common Python tools and libraries such as Numpy, Matplotlib, and PyGame to do the following:
● Using parametric equation and Turtle module to generate the pattern of flower ruler;
● Create music on computer by simulating frequency overtones;
● Convert graphic images to ASCII text graphics;
● Write a 3D program to generate 3D images hidden in random patterns;
● Create realistic animations using OpenGL shaders by exploring particle systems, transparency and billboard technology;
● 3D visualization using data from CT and MRI scans;
● Connect a computer to the Arduino program to create a laser show that responds to music.
Through this book, you can enjoy the real fun of being a geek!
This book helps and encourages readers to explore the world of Python programming through 14 interesting projects. The book consists of 14 chapters on interesting Python projects, including parsing iTunes playlists, simulating artificial life, creating ASCII art art, photo stitching, generating 3D images, creating firework fountains with particle simulations, and implementing 3d light projection algorithms. And electronic projects with Python combined with hardware like Arduino and Raspberry PI. This book does not cover the basics of the Python language, but rather shows you how to use Python to solve a variety of practical problems and use some of the popular Python libraries in a series of non-trivial projects.
A series is more continuous than a patchwork of books. If you think the contents of the three books are good and suitable for your study plan, you can click on the link below and get a set as soon as possible.
PYTHON programming three musketeers free access to address extraction code: 1024
There is still a lot to learn after you get started with Python. The content of Python learning varies greatly at different stages and in different directions. Often, once you get started, you don’t know what to do, just what you want to learn in the future. Here are some more Python learning books for you to see what books in different application areas are about, and to choose your own course of study. Click on the link below to visit my other answer post, where I have collected all the good books for getting started and advanced Python learning.