One-on-one live live live source process and general system process generally similar, are collected by equipment end audio and video stream, and then compress operations such as audio and video encoding information flow, flow, again through the distributed streaming media server, finally pull through to the audio and video data after decoding, presented to the client. Sounds simple enough, but there are a lot of technical details to pay attention to in one-to-one live source development.
One, one to one live source push stream end
1. Generally, the process involved in the streaming end includes the collection, coding, encapsulation and protocol encapsulation of audio and video data, which is mainly to push live audio and video data to the streaming media server.
2. Attention should be paid to the processing of audio and video data after collection. Beauty filter is generally used in one-to-one source development, so that the host can have a better display effect and users can have a better watching experience.
3, one-on-one live source development, the sound of audio and video data processing, echo cancellation is also very important, and the influence of video picture is the user’s perception, sound effect is affected users listen to sense, so it’s very important to the processing of sound, one-on-one live source is via live + wheat way, guarantee the real-time and authenticity of the audio and video content, At the same time, the echo in audio and video data in live broadcast can be eliminated through the application of echo cancellation module.
Two, one to one live source stream end
1. Generally, the process involved in the streaming end includes network streaming data, protocol unpacking, unpacking, decoding, audio and video synchronization and other links. It is mainly responsible for pulling audio and video data from the streaming media server and realizing local decoding and playing.
2. In the development of one-to-one live broadcast source code, it will involve the optimization of dynamic frame catching, hardware acceleration, second opening of the first screen, efficient decoding and other related functions, so as to ensure that users can experience a stable and smooth experience of watching live broadcast at the player end through relevant technical means.
3. Streaming media server
1. The streaming media server in the source code of one-to-one live streaming needs to create live streaming and distribute it to each network node, and then realize fast distribution of audio and video data content through CDN.
2. In the streaming media server, one-to-one live broadcast source development involves CDN distribution, real-time transcoding, automatic yellow authentication and other modules.
3. In the one-to-one live broadcast source development, in order to achieve better content distribution effects, CDN of a third party will be generally selected for support, and more users will have better live broadcast experience through the mature technical means and extensive network node coverage of the other party.
One-to-one live source development should also pay attention to its security, whether for the protection of anchors or users, should be set up automatic yellow authentication and other related security protection functions, on the premise of abiding by the law, to achieve long-term development and development of the system platform. And one to one live source to stand out in the live market, it is necessary to ensure the continuous updating and optimization of technical means.
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