No matter what type of APP you’re designing, design mistakes, if adopted, can be fatal to your product. Users always want the app they download to be fun and easy to use, to be beautiful, and to provide a great interactive experience, and it’s in that expectation that any errors are magnified.

As designers, we are too close to every design project. We are familiar with the principles and rules behind every design. On the contrary, we tend to ignore the problems and pain points that ordinary users are more concerned about. In today’s article we’re going to talk about some of the most common mistakes and embarrassments in APP design, so that UI and UX designers can really avoid these minefields.

Bad first impressions

A good app should make a good first impression. There is no doubt that if a user thinks the APP looks uncomfortable, doesn’t meet expectations or doesn’t work well when he or she first opens it on the download page of the APP, he or she will not open it again or even delete it immediately. First impressions count.

The design and development should make sure that the home screen loads quickly, and the UI design should make it easy for users to understand, using color controls to tell them what’s there and what they can do. Try to make your APP special from the start and show users why they should keep using it.

The main interaction of the APP should be simple and easy to use, and the controls and details in the APP should reflect the characteristics of the brand’s vision and be presented in an orderly manner.

2. No effective guidance and clues

What is your APP for? How does your APP communicate with users?

Visual cues are an important part of every APP, telling the user how to operate, where to browse, which controls can operate, and even which actions are likely to lead to what results. Therefore, visual information must be involved here, so the design of these visual cues should follow certain rules:

More catch the eye color: bright color, suitable for clickable elements using space: leave enough space around the key elements that allow the user to more easily find, and easy to operate, typesetting: use simple clean fonts (try to use contrast uniform font), and choose the fit on the screen fonts, ensure that the overall readability.

3. Messy design

The biggest downfall of many apps is confusion. The most common form of this chaos is when designers cram almost every component of an app into the same interface, whether it’s a game, a tool, or a news app.

So don’t do it.

Apps are mainly designed for small screens, and trying to load too many types of content on one interface is a huge burden for users.

Think of each screen as a separate container, and each container holds different content, switching screens and presenting different content. When content is engaging enough, users will automatically swipe and switch, and a clean, well-organized layout ensures a consistent and convenient overall experience.

4. Small, dense elements

Elements that are too close together, or too small, can be difficult for users with thick fingers. In a sense, the emergence of larger phones has something to do with this desire for experience.

Make sure there is enough space and clearance around each element, not only to make it easy for users to click, but also to eliminate accidental touches. There’s no one-size-fits-all formula for controlling the ratio of controls to gaps, but when you do notice it, you usually can’t go wrong.

I usually find a friend with big hands and press his index finger against the screen to create an area. The button doesn’t have to be the same size as this area, but the range of the trigger button can’t be smaller than this area, just close.

For this reason, card design is a very user friendly design. Simply click within the area of the card to trigger its contents.

5. Non-standard ICONS or operations

For many design projects, an icon redesign is not necessary. The blue “F” on Facebook, the bird inside the Twitter icon, these things have become so established that users know what they mean, and changing them will only confuse them.

Using standardized buttons and actions is a painless choice for both your design project and your users.

6. Inconsistent design

All elements within an APP should look the same, interact and work the same way. Consistent design allows users to get used to the product faster, and consistent design allows users to anticipate different interfaces.

When users learn to use a new APP, they also have basic expectations for the design and experience of the APP itself, from color to style, from interaction to operation mode. When inconsistent details are presented to them, basic expectations are broken, which naturally creates a bad impression.

7. Incomplete feedback mechanisms

Every interaction should bring feedback, just as forces and reactions in physics come in pairs.

The feedback mechanism provided by APP endows users with a sense of participation and control. It provides users with valuable information and even helps them make reasonable decisions. The correct feedback mechanism should be:

, telling the user’s position, or display the current state (such as the cursor hover color change, etc.), when a certain action performed, shall be given corresponding reaction (such as after submitting the form to complete to successfully submit prompt), tell the user what happened, and what will happen (such as the loading of the progress bar)

8. Out of sync with the system

One of the most important functions of the iOS and Android design specifications is that your APP should have a similar or even the same aesthetic as the entire operating system. Think of the whole flat wind interface on a quasi – objectified icon, this is a play. This is one of the most important reasons for Instagram’s recent icon redesign.

The interface is too complex

Interface complexity is perhaps the most common problem with game apps. By the time you get so familiar with the interface, you may not want to play it anymore.

Interface design should be simple and intuitive. An interface that can be understood at a glance is a good interface. When an interface needs a manual to explain, its design is considered a failure.

For users, every downloaded APP is used to solve the problem, and every application is a solution for users. Do not let this solution become the problem itself.

So what kind of problem does your APP solve for users?

Forget the defaults

In the interface, especially in form class elements, the default Settings are of great reference value to the user. These default values are presented differently depending on the type of form or control. Some may be blank for the user to select, while others may require a basic value for the user to adjust later, and some text entry fields may require pre-filled examples.

Default Settings let the user understand how to use these Settings, forms, and controls, provide templates and references, and even make the overall interaction easier to understand. Default Settings are also important for feedback. In many forms, how the user fills in the form and how the Settings are selected is ultimately reflected back, making it easier for designers to understand what the user did.

【 skills more not pressure body designers have a high salary!

Original address:designshack

Original author:CARRIE COUSINS

原 文 :@ Chen Zimu

Review images

This article is originally translated by youset.com, please respect the copyright and translator’s achievements, please attach the youset.com link to transfer, violators will be corrected. Thank you for your cooperation.

[Yushi.com original article submission email: [email protected]]

= = = = = = = = = = = = = = = = nets about optimal set = = = = = = = = = = = = = = = = “optimal set uisdc.com” is the most popular web designers learning platform, dedicated to share web pages design, wireless terminal design and PS tutorials. 100 Books designers Need to Read: The most comprehensive Guide to Designer books ever: hao.uisdc.com/book/. Design micro blog: with 1.5 million fans of the popular micro blog @excellent web design, welcome to pay attention to get web design resources, download the top design materials. Design navigation: the world’s top design website recommended, designers must navigation: hao.uisdc.com