Respectively the chain too cloning life “and” chain of pet, role playing and Eva pet form as the main gameplay, block chain technology is used to make the game in every character with a pet become private property, and can be freely traded, but more important is that which makes pet synthetic combat, character the survival the management content can make ordinary players to flow into, Achieve RMB players and digital currency players to participate in the closed-loop mode. (Credit: Game Teahouse)
What can game companies learn from the viral live q&A?
Question-and-answer shows have long been one of the most popular genres in both the U.S. and China, with shows like ‘Lucky 52’ and ‘Happy Dictionary’ having domestic hits, including the 1960s’ Jeopardy! And Who Wants to Be a Millionaire? It continues to this day. According to huajiao live statistics, since its online “Million Winner” to 11, it has held a total of 51 live, the accumulative bonus pool reached 22.35 million; Inke Fengyousheng said in its circle of friends that it had prepared 1 billion yuan for the event. The article believes that the popularity of live q&A benefits the “low threshold” of traffic entry and dissemination. (Source: Game Grapes)
147 enterprises have not obtained cloud service business licenses
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