Three dimensional coordinate system

Cartesian coordinate system

Left/right hand coordinate system

Unreal (left) Unity (left) DirectX 3D (left) OpenGL (right) 3D MAX (right) Autodesk Maya (right)

Local coordinate system

World coordinate system

Depending on the space

Clipping space and equipment coordinates

Vector and operation

Vector standardization vectorX vectorY vectorZ

Matrices and linear transformations

Matrix4x4 matrix Transpose

Linear transformation rotating euler Angle roll – pitch – yaw Transform. LocalEularAngles

Scaling Transform. LocalScale

translation

Transform.localPosition

quaternions


Quaternion