The only structure you need to follow with Flame is that you need to have two subfolders in assets: Audio and images. Such as:
Flame.audio.play('explosion.mp3');
Flame.images.load('player.png');
Flame.images.load('enemy.png');
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The file structure is as follows:
.├ ── exercises ─ audio │ ├─ download.pngCopy the code
Don’t forget to add these files to the pubspec.yaml file:
flutter:
assets:
- assets/audio/explosion.mp3
- assets/images/player.png
- assets/images/enemy.png
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