List of SDL2 articles
Introduction to SDL2
SDL2 event processing
SDL2 texture rendering
SDL2 audio playback
This blog uses FFmpeg+SDL2 to play video stream demos (just videos). All the relevant knowledge has been mentioned in the previous blog.
Flow chart:
FFmpeg decodes video stream:
SDL2 display YUV data:
The source code
#include <stdio.h>
#include <SDL.h>
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
int WinMain(int argc, char *argv[]) {
int ret = - 1;
char *file = "C:\\Users\\lenovo\\Desktop\\fengjing.mp4";
AVFormatContext *pFormatCtx = NULL;
int i, videoStream;
AVCodecParameters *pCodecParameters = NULL;
AVCodecContext *pCodecCtx = NULL;
AVCodec *pCodec = NULL;
AVFrame *pFrame = NULL;
AVPacket packet;
SDL_Rect rect;
Uint32 pixformat;
SDL_Window *win = NULL;
SDL_Renderer *renderer = NULL;
SDL_Texture *texture = NULL;
// Default window size
int w_width = 640;
int w_height = 480;
/ / SDL initialization
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not initialize SDL - %s\n", SDL_GetError());
return ret;
}
// Open the input file
if (avformat_open_input(&pFormatCtx, file, NULL.NULL) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open video file!");
goto __FAIL;
}
// Find the video stream
videoStream = av_find_best_stream(pFormatCtx, AVMEDIA_TYPE_VIDEO, - 1.- 1.NULL.0);
if (videoStream == - 1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Din't find a video stream!");
goto __FAIL;// Didn't find a video stream
}
/ / flow parameters
pCodecParameters = pFormatCtx->streams[videoStream]->codecpar;
// Get the decoder
pCodec = avcodec_find_decoder(pCodecParameters->codec_id);
if (pCodec == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unsupported codec! \n");
goto __FAIL; // Codec not found
}
// Initialize a codec context
pCodecCtx = avcodec_alloc_context3(pCodec);
if(avcodec_parameters_to_context(pCodecCtx, pCodecParameters) ! =0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't copy codec context");
goto __FAIL;// Error copying codec context
}
// Open the decoder
if (avcodec_open2(pCodecCtx, pCodec, NULL) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to open decoder! \n");
goto __FAIL; // Could not open codec
}
// Allocate video frame
pFrame = av_frame_alloc();
w_width = pCodecCtx->width;
w_height = pCodecCtx->height;
// Create window
win = SDL_CreateWindow("Media Player",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
w_width, w_height,
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
if(! win) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,"Failed to create window by SDL");
goto __FAIL;
}
// Create renderer
renderer = SDL_CreateRenderer(win, - 1.0);
if(! renderer) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,"Failed to create Renderer by SDL");
goto __FAIL;
}
pixformat = SDL_PIXELFORMAT_IYUV;/ / YUV format
// Create a texture
texture = SDL_CreateTexture(renderer,
pixformat,
SDL_TEXTUREACCESS_STREAMING,
w_width,
w_height);
// Read data
while (av_read_frame(pFormatCtx, &packet) >= 0) {
if (packet.stream_index == videoStream) {
/ / decoding
avcodec_send_packet(pCodecCtx, &packet);
while (avcodec_receive_frame(pCodecCtx, pFrame) == 0) {
SDL_UpdateYUVTexture(texture, NULL,
pFrame->data[0], pFrame->linesize[0],
pFrame->data[1], pFrame->linesize[1],
pFrame->data[2], pFrame->linesize[2]);
// Set Size of Window
rect.x = 0;
rect.y = 0;
rect.w = pCodecCtx->width;
rect.h = pCodecCtx->height;
/ / display
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, &rect);
SDL_RenderPresent(renderer);
}
}
av_packet_unref(&packet);
// Event processing
SDL_Event event;
SDL_PollEvent(&event);
switch (event.type) {
case SDL_QUIT:
goto __QUIT;
default:
break;
}
}
__QUIT:
ret = 0;
__FAIL:
// Free the YUV frame
if (pFrame) {
av_frame_free(&pFrame);
}
// Close the codec
if (pCodecCtx) {
avcodec_close(pCodecCtx);
}
if (pCodecParameters) {
avcodec_parameters_free(&pCodecParameters);
}
// Close the video file
if (pFormatCtx) {
avformat_close_input(&pFormatCtx);
}
if (win) {
SDL_DestroyWindow(win);
}
if (renderer) {
SDL_DestroyRenderer(renderer);
}
if (texture) {
SDL_DestroyTexture(texture);
}
SDL_Quit();
return ret;
}
Copy the code
At present, this Demo only plays the video through a while loop, so the video can play but the speed is not normal and there is no sound. These problems will be solved one by one later, and a simple player will be finished at last.
Source making – SimplePlayer
====== update 2019-04-25, thread operation, so that the screen shows 40ms a frame =======
# define REFRESH_EVENT (SDL_USEREVENT + 1) // Refresh event
# define BREAK_EVENT (SDL_USEREVENT + 2int thread_exit = 0; int thread_pause = 0; Int video_refresh_thread(void *data) {thread_exit = 0; thread_pause = 0;while(! thread_exit) {if(! thread_pause) { SDL_Event event; event.type = REFRESH_EVENT; SDL_PushEvent(&event); } SDL_Delay(40); } thread_exit = 0; thread_pause = 0; //Break SDL_Event event; event.type = BREAK_EVENT; SDL_PushEvent(&event);return 0;
}
Copy the code
// create thread SDL_CreateThread(video_refresh_thread,"Video Thread", NULL);
for(;;) { SDL_WaitEvent(&event); // Use event-driven execution every 40msif (event.type == REFRESH_EVENT) {
while (1) {
if (av_read_frame(pFormatCtx, &packet) < 0)
thread_exit = 1;
if (packet.stream_index == videoStream)
break;
}
if (packet.stream_index == videoStream) {
avcodec_send_packet(pCodecCtx, &packet);
while(avcodec_receive_frame(pCodecCtx, pFrame) == 0) { SDL_UpdateYUVTexture(texture, NULL, pFrame->data[0], pFrame->linesize[0], pFrame->data[1], pFrame->linesize[1], pFrame->data[2], pFrame->linesize[2]); // Set Size of Window rect.x = 0; rect.y = 0; rect.w = pCodecCtx->width; rect.h = pCodecCtx->height; SDL_RenderClear(renderer); SDL_RenderCopy(renderer, texture, NULL, &rect); SDL_RenderPresent(renderer); } av_packet_unref(&packet); }}else if (event.type == SDL_KEYDOWN) {
if(event.key.keysym.sym == SDLK_SPACE) {// Spacebar pause thread_pause =! thread_pause; }if(event.key.keysym.sym== SDLK_ESCAPE){// The ESC key exits thread_exit = 1; }}else if (event.type == SDL_QUIT) {
thread_exit = 1;
} else if (event.type == BREAK_EVENT) {
break; }}Copy the code
By creating a thread to send events every 40ms, the video can be played in a frame of 40ms, with normal picture speed and smooth playback.