notes
Place a div container in the web page
<div class="floatUp"></div>
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Add the style
.floatUp { height: 60px; width: 60px; margin: 200px 0 0 30px ; background-color: yellow; animation: upMove 3s ease alternate forwards; } @keyframes upMove { 0% { background-color: yellowgreen; opacity: 0; transform: translateY(0); } 100% { background-color: yellowgreen; opacity: 1; transform: translateY(-200px); }}Copy the code
@keyframes to animate
The animation property, which is a shorthand property, is used to set the following six animation properties
Three. The use of js
// first introduce three.js
<script>
// Our Javascript will go here.
// Displaying a scene with three.js requires three objects: scene, camera, and renderer
const scene = new THREE.Scene(); // Draw the scene
//PerspectiveCamera
1. FOV -> Vertical view Angle of the camera cone
// 2. Aspect ratio -> Camera cone length ratio
// 3. Near section -> Near end face of camera's viewing cone
// 4. Far section (FAR) -> Far end face of camera viewing cone
const camera = new THREE.PerspectiveCamera( 75.window.innerWidth / window.innerHeight, 0.1.1000 );
/ / WebGLRenderer renderer
const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );// Set render width
document.body.appendChild( renderer.domElement );
//domElement property: a canvas on which the renderer draws output. The renderer's constructor is created automatically (if no canvas argument is passed); All you need to do is add it to the page like this:
const geometry = new THREE.BoxGeometry(); // Create an object
const material = new THREE.MeshMatcapMaterial(
{
color: 0x00b3c1.normalMapType: 30});// Set the material for the object
const cube = new THREE.Mesh( geometry, material ); // Set the grid object to move freely in the grid
scene.add( cube );
camera.position.z = 50;
function animate() {
requestAnimationFrame( animate );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render( scene, camera );
}
animate();
</script>
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Effect: