Canvas Animation is a series of articles summarizing how to use simple mathematics and physics knowledge to achieve cool animation based on personal learning. Currently, it is being planned, and the tentative contents (subject to change) are as follows:



  1. Canvas Overview and basic concepts of animation

  2. The user interaction

  3. Trig function (1)

  4. Trigonometric function (2)

  5. Velocity and acceleration

  6. Boundaries and friction

  7. A moving object

  8. Slow and bounce
  9. Collision detection
  10. Coordinate rotation with ramp rebound
  11. Hit the ball physics
  12. Particles and gravity
  13. An object moving
  14. 3 d animation