Canvas Animation is a series of articles summarizing how to use simple mathematics and physics knowledge to achieve cool animation based on personal learning. Currently, it is being planned, and the tentative contents (subject to change) are as follows:
- Canvas Overview and basic concepts of animation
- The user interaction
- Trig function (1)
- Trigonometric function (2)
- Velocity and acceleration
- Boundaries and friction
- A moving object
- Slow and bounce
- Collision detection
- Coordinate rotation with ramp rebound
- Hit the ball physics
- Particles and gravity
- An object moving
- 3 d animation