1. Gain the Flutter project
Now release is a beta version, you can use git clone – b beta at https://github.com/flutter/flutter.git
You can also switch to the Master branch and use the code from the Master branch
Add flutter to path
Open.bash_profile (typically in the current user’s Mac directory),
exportPATH=[flutter project directory]/flutter/bin:$PATH
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eg:
Run the following command line to refresh:
source ~/.bash_profile
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Verify that the flutter/bin directory is in PATH by running the following command:
echo $PATH
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3. IOS environment dependence
The environment and tools for deploying the Flutter application to iOS devices need to be installed via Homebrew:
brew install --HEAD libimobiledevice
brew install ideviceinstaller ios-deploy cocoapods
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There are many different situations in different situations. If the flutter doctor fails, locate the problem
Create a Flutter project
After the above three environments are almost done, now let’s build a Flutter project. Go to the directory where you want to save the project and execute the command:
flutter create flutterapp
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Flutterapp is the project name and cannot be uppercase.
If you encounter any of the above problems midway, you can execute the flutter doctor to locate the problem:
5. Run the FLUTTER project
There are two ways to run projects: the command line and the XCode run
1. Command line
Connect the real machine to the computer, enter the flutter project file, and then execute the flutter run command, eg:
cd flutterapp
flutter run
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At this time, you will be prompted to connect the real phone information, as shown in the picture below, where * is the phone ID
Flutter run -d Mobile PHONE ID
flutter run -d 47662d3bad7fa0da458a703b262c04a69c0714cf
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2. Run XCode
Alternatively, go directly to the ios folder in the project, open Runner. Xcworkspace, and run the project.