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Wiggle expression family

Simple wiggle

Wiggle (5, 10)

  • The first number, 5, defines how long your layer oscillates per second. In this case it moves five times in a second
  • The second number, 10, defines how much it moves up and down — in this case, 10 pixels

rendering

expression

wiggle(8.120)
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Start & end wiggle expressions

With slider controls you can easily control your swing to start and stop motion

rendering

expression

wiggle(thisComp.layer("Null 1").effect("Slider Control") ("Slider"),10)
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Hold wiggle expression

If you want to pause your swing, this expression should do the trick. The code allows you to stop swinging on frame 100

rendering

expression

stopFrame = 100;
t = Math.min(time,framesToTime(stopFrame));
wiggle(13.20.1.. 5,t)
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Wiggle vertical expressions

Using this Wiggle expression, you can animate vertically on the Y-axis.

rendering

expression

org=value; temp=wiggle (8.40);
[org[0],temp[1]].Copy the code

Wiggle level expressions

This is the expression for the horizontal oscillation along the X axis.

rendering

expression

org=value; temp=wiggle (5.120); 
[temp[0],org[1]].Copy the code

Wiggle depth (z-axis) expression

Change your layer to 3D and use this expression to wiggle on the Z-axis.

rendering

expression

a =wiggle(0.0);
b =wiggle(0.0);
c = wiggle(5.95); [a[0],b[1],c[2]]
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Evenly scale wiggle expressions

This expression allows you to scale your layers.

rendering

expression

w = wiggle(5.80);
[w[0],w[0]]
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Seamlessly loop wiggle expressions

This wiggle expression allows you to loop perfectly. Just don’t forget to adjust loopTime for your composite timeline.

rendering

expression

freq = 1;
amp = 110;
loopTime = 3;
t = time % loopTime;
wiggle1 = wiggle(freq, amp, 1.0.5, t);
wiggle2 = wiggle(freq, amp, 1.0.5, t - loopTime);
linear(t, 0, loopTime, wiggle1, wiggle2)
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