A list,
Matlab GUI snake game
Ii. Source code
function varargout = Snake(varargin)
% SNAKE M-file for Snake.fig
% SNAKE, by itself, creates a new SNAKE or raises the existing
% singleton*.
%
% H = SNAKE returns the handle to a new SNAKE or the handle to
% the existing singleton*.
%
% SNAKE('CALLBACK',hObject,eventData,handles,...) calls the local
% function named CALLBACK in SNAKE.M with the given input arguments.
%
% SNAKE('Property'.'Value',...). creates anew SNAKE or raises the
% existing singleton*. Starting from the left, property value pairs are
% applied to the GUI before Snake_OpeningFunction gets called. An
% unrecognized property name or invalid value makes property application
% stop. All inputs are passed to Snake_OpeningFcn via varargin.
%
% *See GUI Options on GUIDE's Tools menu. Choose "GUI allows only one % instance to run (singleton)".
%
% See also: GUIDE, GUIDATA, GUIHANDLES
% Edit the above text to modify the response to help Snake
% Last Modified by GUIDE v2. 5 29-Jun- 2021. 13:43:07
% Begin initialization code - DO NOT EDIT
gui_Singleton = 1;
gui_State = struct('gui_Name', mfilename, ...
'gui_Singleton', gui_Singleton, ...
'gui_OpeningFcn', @Snake_OpeningFcn, ...
'gui_OutputFcn', @Snake_OutputFcn, ...
'gui_LayoutFcn', [],...'gui_Callback'[]);if nargin && ischar(varargin{1})
gui_State.gui_Callback = str2func(varargin{1});
end
if nargout
[varargout{1:nargout}] = gui_mainfcn(gui_State, varargin{:});
else
gui_mainfcn(gui_State, varargin{:});
end
% End initialization code - DO NOT EDIT
% --- Executes just before Snake is made visible.
function Snake_OpeningFcn(hObject, eventdata, handles, varargin)
% This function has no output args, see OutputFcn.
% hObject handle to figure
% eventdata reserved - to be defined in a future version of MATLAB
% handles structure with handles and user data (see GUIDATA)
% varargin command line arguments to Snake (see VARARGIN)
% Choose default command line output for Snake
%%
ha=axes('units'.'normalized'.'position'[0 0 1 1]);
uistack(ha,'down')
II=imread('background.jpg');
image(II)
colormap gray
set(ha,'handlevisibility'.'off'.'visible'.'off');
%%
line( 'Visible'.'on'.'Tag'.'MoveBlock'.'Markersize'.18.'HitTest'.'off'.'Parent',handles.axes1,...
'Marker'.'s'.'MarkerEdgeColor'.'k'.'XData',nan, 'YData',nan , 'LineStyle'.'none'.'MarkerFaceColor'[0 0 1]); line('Visible'.'on'.'Tag'.'HeadBlock'.'Markersize'.18.'HitTest'.'off'.'Parent',handles.axes1,...
'Marker'.'s'.'MarkerEdgeColor'.'k'.'XData',nan, 'YData',nan , 'LineStyle'.'none'.'MarkerFaceColor'[0 0 1]); % Update handles structure handles = guihandles(hObject); handles.output = hObject; setappdata(handles.figure1,'gamelevel'.1);
setappdata(handles.figure1,'direction'.'rightarrow');
setappdata(handles.figure1,'flag'.1);
setappdata(handles.figure1,'headreq'.1);
guidata(hObject, handles);
pos = get(handles.axes1,'position');
pos = [0 0 pos(3) pos(4)];
rectangle('Position',pos,'EdgeColor'.'r'.'LineWidth'.2 )
% UIWAIT makes Snake wait for user response (see UIRESUME)
% uiwait(handles.figure1);
% --- Outputs from this function are returned to the command line.
function varargout = Snake_OutputFcn(hObject, eventdata, handles)
% varargout cell array for returning output args (see VARARGOUT);
% hObject handle to figure
% eventdata reserved - to be defined in a future version of MATLAB
% handles structure with handles and user data (see GUIDATA)
% Get default command line output from handles structure
varargout{1} = handles.output; % -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --function Start_Callback(hObject, eventdata, handles)
% hObject handle to Start (see GCBO)
% eventdata reserved - to be defined in a future version of MATLAB
% handles structure with handles and user data (see GUIDATA)
TextHandle = findobj( 'Parent', handles.axes1, 'Type'.'text');delete( TextHandle ) ;
function snake_move(handles);
axespos = get(handles.axes1,'Position'); % XLim = axespos(3);
YLim = axespos(4);
direction = getappdata(handles.figure1,'direction');;
MoveX = get(handles.MoveBlock,'XData');
MoveY = get(handles.MoveBlock,'YData');
HeadX = get(handles.HeadBlock,'XData');
HeadY = get(handles.HeadBlock,'YData');
switch direction
case 'leftarrow'
TempX = MoveX(end) - 20;
if (TempX < 0 | ismember([TempX,MoveY(end)],[MoveX',MoveY'].'rows'Setappdata (handles. Figure1, handles)'flag'.1);
return;
end
if (TempX == HeadX) & (MoveY(end)==HeadY)% for MoveX= [MoveX,HeadX];
MoveY = [MoveY,HeadY];
set(handles.MoveBlock,'XData',MoveX,'YData',MoveY);
setappdata(handles.figure1,'headreq'.1);
modifyscore(handles);
return;
else% Move left MoveX(1:end- 1) = MoveX(2:end);
MoveY(1:end- 1) = MoveY(2:end);
MoveX(end) = MoveX(end) - 20;
set(handles.MoveBlock,'XData',MoveX,'YData',MoveY);
% setappdata(handles.figure1,'direction'.'leftarrow');
end
case 'rightarrow'
TempX = MoveX(end) + 20;
if (TempX > XLim | ismember([TempX,MoveY(end)],[MoveX',MoveY'].'rows'Setappdata (handles. Figure1, handles)'flag'.1);
return;
end
if (TempX == HeadX) & (MoveY(end)==HeadY)% for MoveX= [MoveX,HeadX];
MoveY = [MoveY,HeadY];
set(handles.MoveBlock,'XData',MoveX,'YData',MoveY);
setappdata(handles.figure1,'headreq'.1);
modifyscore(handles);
return;
Copy the code
Third, the operation result
Fourth, note
Version: 2014 a