Introduction:
Hello, everyone. I’m Muzi. First of all, muzi will tell you a little story:
In the cat world, there is such an Internet celebrity — mixed in the field of two-dimensional elements and emojis. She is cute and lively, naughty and clever, with a big round white face and a bell around her neck. She is old
Unknown, legend can be switched between children, teenagers, young people at will, his happy daily brought a lot of people warm and laugh, his optimism is also a lot of people treatment
The cure for sad, sad, empty, lonely cold syndrome, he’s — Ow, ow!
Ps introduction:
She is a cheerful, optimistic, passionate and heart-warming cat. He was paralysed, motionless, epileptic, and his favorite thing was to eat and sleep
Frank and cute are often mistaken for psychopaths.
Graw and his friends live a happy life together and they always bring joy to everyone. ** Everyone said, “Ow! Ow! Ow! . **
. .
That’s about it. Today’s game is also about Big, ow
The use of this “net red” IP to create a unique ao big cat expression **** package of small games to solve the tired oh ~ work can also touch fish. JPG
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The body of the
One, under preparation
1.1 Preparing Materials
Background music :(modifiable)
Image materials :(modifiable)
1.2 Rules of the game
A cat 🐱 falls to an uninhabited island when the plane goes missing. Fortunately, there are plenty of resources on the island
The cat survived, and one day, After chasing a strange creature, he came to a very high hole. Curiosity drove Him nervously into the hole
Cave, do not expect a cave met a legendary dragon, ao Big meow scared had to quickly run out of the cave — has been chased by the dragon……
Over…… So much for the children’s stories. All you have to do is save Graw from the dragon.
Gameplay: Hold the space to avoid the dragon’s flame, hit will slow down, and then be eaten by the dragon.
Two, environmental installation
Environment: Python3, Pycharm, Pygame, and some built-in modules.
Here is the module installation command:
PIP install + module name Or douban image source PIP install -i https://pypi.douban.com/simple/ + module nameCopy the code
Three, formal code knocking
3.1 Define the start game button
# -*- coding: utf-8 -*- import pygame from sys import exit from pygame.locals import * pygame.init() screen = Pygame.display.set_mode ((300,200),0,32) upImageFilename = 'game_start_up.png' downImageFilename = 'game_start_down.png' class Button(object): def __init__(self, upimage, downimage,position): self.imageUp = pygame.image.load(upimage).convert_alpha() self.imageDown = pygame.image.load(downimage).convert_alpha() self.position = position def isOver(self): point_x,point_y = pygame.mouse.get_pos() x, y = self. position w, h = self.imageUp.get_size() in_x = x - w/2 < point_x < x + w/2 in_y = y - h/2 < point_y < y + h/2 return in_x and in_y def render(self): w, h = self.imageUp.get_size() x, y = self.position if self.isOver(): screen.blit(self.imageDown, (x-w/2,y-h/2)) else: screen.blit(self.imageUp, (x-w/2, y-h/2)) def is_start(self): b1,b2,b3 = pygame.mouse.get_pressed() if b1 == 1: Return True button = button (upImageFilename downImageFilename, (150100)) while True: for the event in pygame. Event. The get () : if event.type == pygame.QUIT: pygame.quit() exit() screen.fill((200, 200, 200)) button.render() if button.is_start(): print ("start") pygame.display.update()Copy the code
3.11 Attached effect screenshot
3.2 the main program
# -*- coding: utf-8 -*-
import sys, time, random, math, pygame,locale
from pygame.locals import *
from MyLibrary import *
#重置火箭函数
def reset_arrow():
y = random.randint(270,350)
arrow.position = 800,y
bullent_sound.play_sound()
#定义一个滚动地图类
class MyMap(pygame.sprite.Sprite):
def __init__(self,x,y):
self.x = x
self.y = y
self.bg = pygame.image.load("background.png").convert_alpha()
def map_rolling(self):
if self.x < -600:
self.x = 600
else:
self.x -=5
def map_update(self):
screen.blit(self.bg, (self.x,self.y))
def set_pos(x,y):
self.x =x
self.y =y
#定义一个按钮类
class Button(object):
def __init__(self, upimage, downimage,position):
self.imageUp = pygame.image.load(upimage).convert_alpha()
self.imageDown = pygame.image.load(downimage).convert_alpha()
self.position = position
self.game_start = False
def isOver(self):
point_x,point_y = pygame.mouse.get_pos()
x, y = self. position
w, h = self.imageUp.get_size()
in_x = x - w/2 < point_x < x + w/2
in_y = y - h/2 < point_y < y + h/2
return in_x and in_y
def render(self):
w, h = self.imageUp.get_size()
x, y = self.position
if self.isOver():
screen.blit(self.imageDown, (x-w/2,y-h/2))
else:
screen.blit(self.imageUp, (x-w/2, y-h/2))
def is_start(self):
if self.isOver():
b1,b2,b3 = pygame.mouse.get_pressed()
if b1 == 1:
self.game_start = True
bg_sound.play_pause()
btn_sound.play_sound()
bg_sound.play_sound()
def replay_music():
bg_sound.play_pause()
bg_sound.play_sound()
#定义一个数据IO的方法
def data_read():
fd_1 = open("data.txt","r")
best_score = fd_1.read()
fd_1.close()
return best_score
#定义一个控制声音的类和初始音频的方法
def audio_init():
global hit_au,btn_au,bg_au,bullent_au
pygame.mixer.init()
hit_au = pygame.mixer.Sound("exlposion.wav")
btn_au = pygame.mixer.Sound("button.wav")
bg_au = pygame.mixer.Sound("background.ogg")
bullent_au = pygame.mixer.Sound("bullet.wav")
class Music():
def __init__(self,sound):
self.channel = None
self.sound = sound
def play_sound(self):
self.channel = pygame.mixer.find_channel(True)
self.channel.set_volume(0.5)
self.channel.play(self.sound)
def play_pause(self):
self.channel.set_volume(0.0)
self.channel.play(self.sound)
#主程序部分
pygame.init()
audio_init()
screen = pygame.display.set_mode((800,600),0,32)
pygame.display.set_caption("嗷大喵快跑!")
font = pygame.font.Font(None, 22)
font1 = pygame.font.Font(None, 40)
framerate = pygame.time.Clock()
upImageFilename = 'game_start_up.png'
downImageFilename = 'game_start_down.png'
#创建按钮对象
button = Button(upImageFilename,downImageFilename, (400,500))
interface = pygame.image.load("interface.png")
#创建地图对象
bg1 = MyMap(0,0)
bg2 = MyMap(600,0)
#创建一个精灵组
group = pygame.sprite.Group()
group_exp = pygame.sprite.Group()
group_fruit = pygame.sprite.Group()
#创建怪物精灵
dragon = MySprite()
dragon.load("dragon.png", 260, 150, 3)
dragon.position = 100, 230
group.add(dragon)
#创建爆炸动画
explosion = MySprite()
explosion.load("explosion.png",128,128,6)
#创建玩家精灵
player = MySprite()
player.load("sprite.png", 100, 100, 4)
player.position = 400, 270
group.add(player)
#创建子弹精灵
arrow = MySprite()
arrow.load("flame.png", 40, 16, 1)
arrow.position = 800,320
group.add(arrow)
#定义一些变量
arrow_vel = 10.0
game_over = False
you_win = False
player_jumping = False
jump_vel = 0.0
player_start_y = player.Y
player_hit = False
monster_hit = False
p_first = True
m_first = True
best_score = 0
global bg_sound,hit_sound,btn_sound,bullent_sound
bg_sound=Music(bg_au)
hit_sound=Music(hit_au)
btn_sound=Music(btn_au)
bullent_sound =Music(bullent_au)
game_round = {1:'ROUND ONE',2:'ROUND TWO',3:'ROUND THREE',4:'ROUND FOUR',5:'ROUND FIVE'}
game_pause = True
index =0
current_time = 0
start_time = 0
music_time = 0
score =0
replay_flag = True
#循环
bg_sound.play_sound()
best_score = data_read()
while True:
framerate.tick(60)
ticks = pygame.time.get_ticks()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
keys = pygame.key.get_pressed()
if keys[K_ESCAPE]:
pygame.quit()
sys.exit()
elif keys[K_SPACE]:
if not player_jumping:
player_jumping = True
jump_vel = -12.0
screen.blit(interface,(0,0))
button.render()
button.is_start()
if button.game_start == True:
if game_pause :
index +=1
tmp_x =0
if score >int (best_score):
best_score = score
fd_2 = open("data.txt","w+")
fd_2.write(str(best_score))
fd_2.close()
#判断游戏是否通关
if index == 6:
you_win = True
if you_win:
start_time = time.clock()
current_time =time.clock()-start_time
while current_time<5:
screen.fill((200, 200, 200))
print_text(font1, 270, 150,"YOU WIN THE GAME!",(240,20,20))
current_time =time.clock()-start_time
print_text(font1, 320, 250, "Best Score:",(120,224,22))
print_text(font1, 370, 290, str(best_score),(255,0,0))
print_text(font1, 270, 330, "This Game Score:",(120,224,22))
print_text(font1, 385, 380, str(score),(255,0,0))
pygame.display.update()
pygame.quit()
sys.exit()
for i in range(0,100):
element = MySprite()
element.load("fruit.bmp", 75, 20, 1)
tmp_x +=random.randint(50,120)
element.X = tmp_x+300
element.Y = random.randint(80,200)
group_fruit.add(element)
start_time = time.clock()
current_time =time.clock()-start_time
while current_time<3:
screen.fill((200, 200, 200))
print_text(font1, 320, 250,game_round[index],(240,20,20))
pygame.display.update()
game_pause = False
current_time =time.clock()-start_time
else:
#更新子弹
if not game_over:
arrow.X -= arrow_vel
if arrow.X < -40: reset_arrow()
#碰撞检测,子弹是否击中玩家
if pygame.sprite.collide_rect(arrow, player):
reset_arrow()
explosion.position =player.X,player.Y
player_hit = True
hit_sound.play_sound()
if p_first:
group_exp.add(explosion)
p_first = False
player.X -= 10
#碰撞检测,子弹是否击中怪物
if pygame.sprite.collide_rect(arrow, dragon):
reset_arrow()
explosion.position =dragon.X+50,dragon.Y+50
monster_hit = True
hit_sound.play_sound()
if m_first:
group_exp.add(explosion)
m_first = False
dragon.X -= 10
#碰撞检测,玩家是否被怪物追上
if pygame.sprite.collide_rect(player, dragon):
game_over = True
#遍历果实,使果实移动
for e in group_fruit:
e.X -=5
collide_list = pygame.sprite.spritecollide(player,group_fruit,False)
score +=len(collide_list)
#是否通过关卡
if dragon.X < -100:
game_pause = True
reset_arrow()
player.X = 400
dragon.X = 100
#检测玩家是否处于跳跃状态
if player_jumping:
if jump_vel <0:
jump_vel += 0.6
elif jump_vel >= 0:
jump_vel += 0.8
player.Y += jump_vel
if player.Y > player_start_y:
player_jumping = False
player.Y = player_start_y
jump_vel = 0.0
#绘制背景
bg1.map_update()
bg2.map_update()
bg1.map_rolling()
bg2.map_rolling()
#更新精灵组
if not game_over:
group.update(ticks, 60)
group_exp.update(ticks,60)
group_fruit.update(ticks,60)
#循环播放背景音乐
music_time = time.clock()
if music_time > 150 and replay_flag:
replay_music()
replay_flag =False
#绘制精灵组
group.draw(screen)
group_fruit.draw(screen)
if player_hit or monster_hit:
group_exp.draw(screen)
print_text(font, 330, 560, "press SPACE to jump up!")
print_text(font, 200, 20, "You have get Score:",(219,224,22))
print_text(font1, 380, 10, str(score),(255,0,0))
if game_over:
start_time = time.clock()
current_time =time.clock()-start_time
while current_time<5:
screen.fill((200, 200, 200))
print_text(font1, 300, 150,"GAME OVER!",(240,20,20))
current_time =time.clock()-start_time
print_text(font1, 320, 250, "Best Score:",(120,224,22))
if score >int (best_score):
best_score = score
print_text(font1, 370, 290, str(best_score),(255,0,0))
print_text(font1, 270, 330, "This Game Score:",(120,224,22))
print_text(font1, 370, 380, str(score),(255,0,0))
pygame.display.update()
fd_2 = open("data.txt","w+")
fd_2.write(str(best_score))
fd_2.close()
pygame.quit()
sys.exit()
pygame.display.update()
Copy the code
Iv. Effect display
4.2 Static Screenshot Display
conclusion
🎯 Full free source code pick-up:
For complete project source code + source material base see: # private letter xiaobian 06# or click on the blue text to add you can get free benefits!
Your support is my biggest motivation!! Mua welcomes you to read the previous article
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👑 Article summary —
Python 1.1-2021 | for the article summary | continuously updated, direct look at this article is enough ~