I’ve been reading Steve Krug’s book DON’t MAKE ME THINK. Most of the book is about usability research on the Web. It’s very short on mobile, and the chapters aren’t very thorough. So HERE I share with you my thoughts on the usability of this book relative to mobile, hoping to give you some useful inspiration for future design.
Rule 1: Drop the question mark rule
Making a page or screen self-evident is like having a well-lit store: it will make your product look better.
You know, most users will spend a lot less time using our product than we think, unless your product is awesome and a necessity.
People are lazy, you are in the design of a lot of interface or interaction, the head should be the first image is your own user is very lazy, they don’t want to think, unwilling to use the App again on such a small thing to study spend more energy, so you as a designer, they are trying to avoid it, trying to avoid let user think.
This is something that many of us know, these very simple user experience concerns are well understood, but how do you do it? Here are two solutions, if you can satisfy both of them, you can “get rid of the question mark” and greatly improve the usability of your product.
① By changing the appearance of interface elements
Self-evident? The easiest way to do this is by changing the shadow of buttons, the label name, size, color or layout of interface elements, using contrasting colors, etc., so that the whole page can explain itself, so that anyone can understand the structure of the whole page and how they should operate next.
② Clearer interaction logic
3 clicks by the user without thinking = 1 click by the user without thinking
That is, four simple page interactions are approximately equal to two complex page interaction rules
Rule two: Pay attention to the gander effect
If you can achieve a high degree of clarity by breaking consistency in some way, choose simplicity over consistency.
1) clean! Help users scan, reduce visual burden.
② The visual level is far more beautiful than the interface
If you want to choose between beauty and hierarchy, designers should resolutely choose hierarchy and design an interface structure. The most important thing is to help users think, especially the home page, which is the most important, which is similar, and which is just a reminder. It has to be obvious at a glance. The more important the more prominent, the related structure should be nested. This is particularly evident in the new iOS10 design, iOS10 design in the big title, super bold font even very ugly. Weaken the UI, only highlight the content, simplify and simplify the interface, all these are for better output visual level, to make the user better scan interface, no matter whether the new style is a correct attempt, but its direction is absolutely correct, the future visual direction of the product, It’s definitely a shift from letting the user see what you want to see to letting the user see what he wants to see.
- Make it as obvious as possible (sometimes you think it’s enough, but it’s not enough)
- Reduce visual noise (screen out all that users do not need at the first time, and use the most simple and interesting ICONS and refined words to express the most complete content)
- Always pay attention to the principle of intimacy
③ Don’t try to challenge habits
Rule 3: Make navigation clear
If people can’t find their way in your software, they won’t use it again.
The importance of navigation is unparalleled, and the user’s loss is terrible, which is why almost all apps will put Tab Bar. The key to the good or bad of a product is not user experience or interface design, but interaction logic (how important the interaction designer of the product is). Interaction logic determines usability, and it is the highest level of user experience that needs to be valued. Mobile screens are expensive, and we can’t always put a navigation bar underneath to tell the user where you are (it would be silly to do that), so good interaction and necessary prompts have become the most important breadcrumb navigation in our mobile design to help users find their way. Instead of pressing your phone’s home screen to shut down your app in a fit of rage.
① Correct jump and naming
Navigation Bar on mobile terminals is usually at the top of the page with a return key next to it to return to the previous page. The size of the name on this Bar should be consistent, that is, every page should have the same style and a proper name. When you click on a site, you will be redirected to the corresponding page, and the name of the page should be very clearly related to the place you click on. It is also worth mentioning that, through repeated interactions, it can sometimes be surprisingly helpful for users to understand where interface elements, content information or associated interfaces are coming from and where they are going.
(2) Necessary encapsulation and false hints
③ The sub-page is different from the superior page
Epilogue: Usability versus hierarchy choices
The challenge of managing screen space should not come at the expense of usability.
Thank you for watching, and if you have any thoughts on my share, feel free to leave them in the comments section.