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Read-write lock
// // viewController. m // Multi-read single-write Demo // // Created by Jason on 2019/3/20. // Copyright © 2019 AIA Innovation Information. All rights reserved. //#import "ViewController.h"
#import <pthread.h>
@interface ViewController ()
@property (nonatomic,assign)pthread_rwlock_t lock;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
pthread_rwlock_init(&_lock,NULL);
for (int i = 0; i< 10; i++) {
dispatch_async(dispatch_get_global_queue(0, 0), ^{
[self read];
});
dispatch_async(dispatch_get_global_queue(0, 0), ^{
[self write];
});
}
}
- (void)read {
pthread_rwlock_rdlock(&_lock);
NSLog(@"read----");
pthread_rwlock_unlock(&_lock);
}
- (void)write {
pthread_rwlock_wrlock(&_lock);
NSLog(@"write----");
pthread_rwlock_unlock(&_lock);
}
- (void)dealloc {
pthread_rwlock_destroy(&_lock);
}
@endCopy the code
- The fence operation
// // viewController. m // Multi-read single-write Demo // // Created by Jason on 2019/3/20. // Copyright © 2019 AIA Innovation Information. All rights reserved. //#import "ViewController.h"
#import <pthread.h>@interface ViewController () @property (nonatomic,assign)pthread_rwlock_t lock; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; Dispatch_queue_t queue = dispatch_queue_create("queue", DISPATCH_QUEUE_CONCURRENT);
for (int i = 0; i < 10; i++) {
dispatch_async(queue, ^{
[self read];
});
dispatch_async(queue, ^{
[self read];
});
dispatch_barrier_async(queue, ^{
[self write];
});
}
}
- (void)readWrite{
pthread_rwlock_init(&_lock,NULL);
for (int i = 0; i< 10; i++) {
dispatch_async(dispatch_get_global_queue(0, 0), ^{
[self read];
});
dispatch_async(dispatch_get_global_queue(0, 0), ^{
[self write];
});
}
}
- (void)read {
pthread_rwlock_rdlock(&_lock);
NSLog(@"read----");
sleep(1);
pthread_rwlock_unlock(&_lock);
}
- (void)write {
pthread_rwlock_wrlock(&_lock);
NSLog(@"write----");
sleep(1);
pthread_rwlock_unlock(&_lock);
}
- (void)dealloc {
pthread_rwlock_destroy(&_lock);
}
@end
Copy the code