Recently READ zxing project, learned a lot of things. I recommend that you read it. There is a BeepManager class that implements a beep and vibration implementation. Let’s see how he does it:
buzzer
Prepare an audio file such as beep.ogg. Ogg format is a sound compression format, similar to mp3. We’re going to play it, and there’s a buzz effect. 2. The default audio channel registered for the activity.
activity.setVolumeControlStream(AudioManager.STREAM_MUSIC);
The STREAM_MUSIC channel declared here is the multimedia playback channel. After registering, we can adjust the playback volume by using the volume button on the phone.
If this channel is not set, our activity’s default volume button handles will apply to the size of the phone’s ring tone.
3. Check the current ring tone mode or set it to situational mode.
GetRingerMode () — returns the current ringtone mode. For example, RINGER_MODE_NORMAL (normal), RINGER_MODE_SILENT (silent), and RINGER_MODE_VIBRATE (vibrate)
// If currently in ringtone mode, continue to prepare the following beep prompt operation, if in silent or vibrate mode. Don’t continue. Since the user chose the silent mode, we didn’t make any noise.
AudioManager audioService = (AudioManager) activity .getSystemService(Context.AUDIO_SERVICE); if (audioService.getRingerMode() ! = AudioManager.RINGER_MODE_NORMAL) { shouldPlayBeep = false; }
4. Initialize the MediaPlayer object and specify the sound channel to play as STREAM_MUSIC. This points to the same channel as in the previous step.Copy the code
MediaPlayer mediaPlayer = new MediaPlayer(); mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
Register events. After playing once, point back to the beginning of the stream file for the next play.
// When the beep has finished playing, rewind to queue up another one.
mediaPlayer .setOnCompletionListener(new MediaPlayer.OnCompletionListener() { @Override public void onCompletion(MediaPlayer player) { player.seekTo(0); }});
Set up the data source and prepare to play
AssetFileDescriptor file = activity.getResources().openRawResourceFd(
R.raw.beep);
try {
mediaPlayer.setDataSource(file.getFileDescriptor(),
file.getStartOffset(), file.getLength());
file.close();
mediaPlayer.setVolume(BEEP_VOLUME, BEEP_VOLUME);
mediaPlayer.prepare();
} catch (IOException ioe) {
Log.w(TAG, ioe);
mediaPlayer = null;
}
return mediaPlayer;
5. Start playing
if (playBeep && mediaPlayer ! = null) { mediaPlayer.start(); }
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vibration
This is the easy one. Step two:
1. Declare permissions
In the AndroidManifest. Written in XML
<uses-permission android:name=”android.permission.VIBRATE”/>
2. Get vibration service.
Vibrator vibrator = (Vibrator) activity.getSystemService(Context.VIBRATOR_SERVICE);
3. Start the vibration.
vibrator.vibrate(VIBRATE_DURATION);
public void playBeepSoundAndVibrate() { if (enableVibrate) { Vibrator vibrator = (Vibrator) activity .getSystemService(Context.VIBRATOR_SERVICE); Vibrate (VIBRATE_DURATION); // The first argument refers to an array of vibrational frequencies. Each group is divided into two groups. The first group is the waiting time and the second one is the vibration time. For example, [2000,500,100,400] will wait 2000 milliseconds, vibrate 500, wait 100, vibrate 400. Vibrator. Vibrate (new long[]{300,500},0); vibrator. }}Copy the code
Unable to upload source code
Reference: www.linuxidc.com/Linux/2011-…
www.linuxidc.com/Linux/2012-…
Blog.csdn.net/barnett_zhu…
www.cnblogs.com/j-turn/arch…
This code refers to the Zxing open source project