<! DOCTYPEhtml>
<html>
<head>
<meta charset="utf-8">
<title>canvas</title>
<style>
body{background-color: rgba(0.0.0.0.1)}
</style>
</head>
<body>
<canvas id="myCanvas" width="800" height="800" style="border:1px solid #d3d3d3;">Your browser does not support the HTML5 canvas tag.</canvas>
<script src="https://cdn.bootcss.com/jquery/3.3.1/jquery.min.js"></script>
<script>
$(function() {
var myAction = {},
ctx, earchSpeed = 60,
moonSpeed = 6;
var dom = {
earchSpeed: $('#m-earth-speed'),
moonSpeed: $('#m-moon-speed'),
btn: $('#m-btn'),
canvas: $('#myCanvas')}; $.extend(myAction, {initCanvas: function() {
ctx = dom.canvas[0].getContext("2d");
myAction.draw(ctx);
},
draw: function(ctx) {
requestAnimationFrame(function step() {
myAction.drawDial(ctx); // Draw the dial
myAction.drawAllHands(ctx); // Draw time second hand
requestAnimationFrame(step);
});
},
/* Draw time second hand */
drawAllHands: function(ctx) {
var time = new Date(a);var s = time.getSeconds();
var m = time.getMinutes();
var h = time.getHours();
var pi = Math.PI;
var secondAngle = pi / 180 * 6 * s; // Calculate the radian of s needle
var minuteAngle = pi / 180 * 6 * m + secondAngle / 60; // Calculate the radian of the minute hand
var hourAngle = pi / 180 * 30 * h + minuteAngle / 12; // Calculate the radian of the hour hand
myAction.drawHand(hourAngle, 60.6."red", ctx); // Draw an hour hand
myAction.drawHand(minuteAngle, 106.4."green", ctx); // Draw the minute hand
myAction.drawHand(secondAngle, 129.2."blue", ctx); // Draw the second hand
},
/* Draw an hour, or minute, or second hand * Parameter 1: Angle of the needle to draw * Parameter 2: length of the needle to draw * Parameter 3: width of the needle to draw * Parameter 4: color of the needle to draw * Parameter 4: CTX * */
drawHand: function(angle, len, width, color, ctx) {
ctx.save();
ctx.translate(150.150); // Move the far point of the coordinate axis to the original center
ctx.rotate(-Math.PI / 2 + angle); // Rotate the axes. The X-axis is the Angle of the needle
ctx.beginPath();
ctx.moveTo(-4.0);
ctx.lineTo(len, 0); // Draw the needle along the X-axis
ctx.lineWidth = width;
ctx.strokeStyle = color;
ctx.lineCap = "round";
ctx.stroke();
ctx.closePath();
ctx.restore();
},
/* Draw the dial */
drawDial: function() {
var pi = Math.PI;
ctx.clearRect(0.0.300.300); // Clear everything
ctx.save();
ctx.translate(150.150); // set the origin to the original center
ctx.beginPath();
ctx.arc(0.0.148.0.2 * pi); // Draw a circle
ctx.stroke();
ctx.closePath();
for (var i = 0; i < 60; i++) { // Draw the scale.
ctx.save();
ctx.rotate(-pi / 2 + i * pi / 30); // Rotate the axes. The square of axis X starts at the top
ctx.beginPath();
ctx.moveTo(110.0);
ctx.lineTo(140.0);
ctx.lineWidth = i % 5 ? 2 : 4;
ctx.strokeStyle = i % 5 ? "blue" : "red"; ctx.stroke(); ctx.closePath(); ctx.restore(); } ctx.restore(); }});var init = function() { myAction.initCanvas(); } (); })</script>
</body>
</html>
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